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authoralberth <alberth@openttd.org>2012-07-15 17:11:14 +0000
committeralberth <alberth@openttd.org>2012-07-15 17:11:14 +0000
commiteb56e5c0b185eb33cbf62c1344f90500badae354 (patch)
treedff20fb8ea6342a6e6cb563071470a21c90bf4d0 /src/script/api/script_cargomonitor.hpp
parent05aaf18d38044eb52ea046c189469f4af440dc4b (diff)
downloadopenttd-eb56e5c0b185eb33cbf62c1344f90500badae354.tar.xz
(svn r24406) -Feature: Allow game scripts to monitor cargo pickups and deliveries done by companies.
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file script_cargomonitor.hpp Everything to monitor cargo pickup and deliveries by companies. */
+
+#ifndef SCRIPT_CARGO_MONITOR_HPP
+#define SCRIPT_CARGO_MONITOR_HPP
+
+#include "script_list.hpp"
+#include "script_object.hpp"
+#include "script_company.hpp"
+#include "../../cargomonitor.h"
+
+/**
+ * Class that handles all cargo movement monitoring related functions.
+ *
+ * To get an understanding of what users are transporting, this class provides cargo pick-up and delivery monitoring functions.
+ * It works as follows:
+ * - Select a company, a cargo-type, and an industry that gets the cargo triplet.
+ * - Perform a call to #GetIndustryDeliveryAmount, setting 'keep_monitoring' to \c true.
+ * The return value is not important, but from this moment the program accumulates all deliveries by
+ * the given company to the given industry of the given cargo type.
+ * - Some time later, perform another call to #GetIndustryDeliveryAmount. It returns the accumulated
+ * amount of cargo that the company has delivered.
+ * The call causes the collected amount to be reset. On the next call you will thus always get the
+ * delivered amount since the previous call.
+ * - When monitoring the deliveries is not interesting any more, set 'keep_monitoring' to \c false.
+ * The collecting process that happens between calls is stopped.
+ *
+ * In the same way you can monitor town deliveries, and you can monitor pick-up from towns and industries.
+ * The latter get added at the moment the cargo is delivered. This prevents users from getting credit for
+ * picking up cargo without delivering it.
+ *
+ * The active monitors are saved and loaded. You can reset to the empty state with #StopAllMonitoring.
+ *
+ * @api game
+ */
+class ScriptCargoMonitor : public ScriptObject {
+public:
+ /**
+ * Get the amount of cargo delivered to a town by a company since the last query, and update the monitoring state.
+ * @param company %Company to query.
+ * @param cargo Cargo type to query.
+ * @param town_id %Town to query.
+ * @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
+ * @return Amount of delivered cargo of the given cargo type to the given town by the given company since the last call.
+ */
+ static uint32 GetTownDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring);
+
+ /**
+ * Get the amount of cargo delivered to an industry by a company since the last query, and update the monitoring state.
+ * @param company %Company to query.
+ * @param cargo Cargo type to query.
+ * @param industry_id %Industry to query.
+ * @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
+ * @return Amount of delivered cargo of the given cargo type to the given industry by the given company since the last call.
+ */
+ static uint32 GetIndustryDeliveryAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring);
+
+ /**
+ * Get the amount of cargo picked up (and delivered) from a town by a company since the last query, and update the monitoring state.
+ * @param company %Company to query.
+ * @param cargo Cargo type to query.
+ * @param town_id %Town to query.
+ * @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
+ * @return Amount of picked up cargo of the given cargo type to the given town by the given company since the last call.
+ * @note Amounts of picked-up cargo are added during final delivery of it, to prevent users from getting credit for picking up without delivering it.
+ */
+ static uint32 GetTownPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, TownID town_id, bool keep_monitoring);
+
+ /**
+ * Get the amount of cargo picked up (and delivered) from an industry by a company since the last query, and update the monitoring state.
+ * @param company %Company to query.
+ * @param cargo Cargo type to query.
+ * @param industry_id %Industry to query.
+ * @param keep_monitoring If \c true, the given combination continues to be monitored for the next call. If \c false, monitoring ends.
+ * @return Amount of picked up cargo of the given cargo type to the given industry by the given company since the last call.
+ * @note Amounts of picked-up cargo are added during final delivery of it, to prevent users from getting credit for picking up without delivering it.
+ */
+ static uint32 GetIndustryPickupAmount(ScriptCompany::CompanyID company, CargoID cargo, IndustryID industry_id, bool keep_monitoring);
+
+ /** Stop monitoring everything. */
+ static void StopAllMonitoring();
+};
+
+#endif /* SCRIPT_CARGO_MONITOR_HPP */