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authorglx <glx@openttd.org>2019-03-12 15:37:57 +0100
committerglx22 <glx22@users.noreply.github.com>2020-07-16 00:53:26 +0200
commit4079c47b6cd5d210bdc31eff2040fb5aeb0f10de (patch)
treed4b685a3709ee7f98bfac6ff352af405da8014ec /src/script/api/game/game_base.hpp.sq
parent8794c61f25dfe055296ed500c54d22613fbcb73f (diff)
downloadopenttd-4079c47b6cd5d210bdc31eff2040fb5aeb0f10de.tar.xz
Change: rewrote squirrel_export in CMake
Diffstat (limited to 'src/script/api/game/game_base.hpp.sq')
-rw-r--r--src/script/api/game/game_base.hpp.sq30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/script/api/game/game_base.hpp.sq b/src/script/api/game/game_base.hpp.sq
deleted file mode 100644
index 01791e186..000000000
--- a/src/script/api/game/game_base.hpp.sq
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * This file is part of OpenTTD.
- * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
- * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
-
-#include "../script_base.hpp"
-#include "../template/template_base.hpp.sq"
-
-
-template <> const char *GetClassName<ScriptBase, ST_GS>() { return "GSBase"; }
-
-void SQGSBase_Register(Squirrel *engine)
-{
- DefSQClass<ScriptBase, ST_GS> SQGSBase("GSBase");
- SQGSBase.PreRegister(engine);
- SQGSBase.AddConstructor<void (ScriptBase::*)(), 1>(engine, "x");
-
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Rand, "Rand", 1, ".");
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandItem, "RandItem", 2, ".i");
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRange, "RandRange", 2, ".i");
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::RandRangeItem, "RandRangeItem", 3, ".ii");
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::Chance, "Chance", 3, ".ii");
- SQGSBase.DefSQStaticMethod(engine, &ScriptBase::ChanceItem, "ChanceItem", 4, ".iii");
-
- SQGSBase.PostRegister(engine);
-}