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author | Michael Lutz <michi@icosahedron.de> | 2020-04-19 00:53:30 +0200 |
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committer | Michael Lutz <michi@icosahedron.de> | 2020-06-01 21:35:13 +0200 |
commit | 1c0ba07c3cb4f393b56063e2d631fbb2d73219b1 (patch) | |
tree | 899bd53ad86d592f8cc0ff5c5e29214f9d243619 /src/script/api/ai | |
parent | 764497206ab9457ab5dff3ea7851546da9259cc4 (diff) | |
download | openttd-1c0ba07c3cb4f393b56063e2d631fbb2d73219b1.tar.xz |
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Diffstat (limited to 'src/script/api/ai')
-rw-r--r-- | src/script/api/ai/ai_priorityqueue.hpp.sq | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/script/api/ai/ai_priorityqueue.hpp.sq b/src/script/api/ai/ai_priorityqueue.hpp.sq new file mode 100644 index 000000000..6e5fcf82e --- /dev/null +++ b/src/script/api/ai/ai_priorityqueue.hpp.sq @@ -0,0 +1,31 @@ +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ + +#include "../script_priorityqueue.hpp" +#include "../template/template_priorityqueue.hpp.sq" + + +template <> const char *GetClassName<ScriptPriorityQueue, ST_AI>() { return "AIPriorityQueue"; } + +void SQAIPriorityQueue_Register(Squirrel *engine) +{ + DefSQClass<ScriptPriorityQueue, ST_AI> SQAIPriorityQueue("AIPriorityQueue"); + SQAIPriorityQueue.PreRegister(engine); + SQAIPriorityQueue.AddConstructor<void (ScriptPriorityQueue::*)(), 1>(engine, "x"); + + SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Insert, "Insert"); + SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Pop, "Pop"); + SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Peek, "Peek"); + SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Exists, "Exists"); + SQAIPriorityQueue.DefSQAdvancedMethod(engine, &ScriptPriorityQueue::Clear, "Clear"); + SQAIPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::IsEmpty, "IsEmpty", 1, "x"); + SQAIPriorityQueue.DefSQMethod(engine, &ScriptPriorityQueue::Count, "Count", 1, "x"); + + SQAIPriorityQueue.PostRegister(engine); +} |