diff options
author | peter1138 <peter1138@openttd.org> | 2019-04-06 07:46:15 +0100 |
---|---|---|
committer | Michael Lutz <michi@icosahedron.de> | 2019-05-01 21:36:27 +0200 |
commit | c02ef3e4564b7b54d49f0827d2d7625cbc38f335 (patch) | |
tree | 1c0ee62b6ce55124b247daaafa42300bfaa932e7 /src/saveload | |
parent | 21edf67f89c60351d5a0d84625455aa296b6b950 (diff) | |
download | openttd-c02ef3e4564b7b54d49f0827d2d7625cbc38f335.tar.xz |
Feature: Add NotRoadTypes (NRT)
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 91 | ||||
-rw-r--r-- | src/saveload/company_sl.cpp | 23 | ||||
-rw-r--r-- | src/saveload/saveload.h | 1 | ||||
-rw-r--r-- | src/saveload/vehicle_sl.cpp | 16 |
4 files changed, 92 insertions, 39 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 6b273e026..662f5a77b 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -282,6 +282,12 @@ static void InitializeWindowsAndCaches() (*it)->tile = t->xy; } } + RoadVehicle *rv; + FOR_ALL_ROADVEHICLES(rv) { + if (rv->IsFrontEngine()) { + rv->CargoChanged(); + } + } RecomputePrices(); @@ -461,8 +467,19 @@ static void FixOwnerOfRailTrack(TileIndex t) if (IsLevelCrossingTile(t)) { /* else change the crossing to normal road (road vehicles won't care) */ - MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t), - GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM)); + Owner road = GetRoadOwner(t, RTT_ROAD); + Owner tram = GetRoadOwner(t, RTT_TRAM); + RoadBits bits = GetCrossingRoadBits(t); + bool hasroad = HasBit(_me[t].m7, 6); + bool hastram = HasBit(_me[t].m7, 7); + + /* MakeRoadNormal */ + SetTileType(t, MP_ROAD); + SetTileOwner(t, road); + _m[t].m3 = (hasroad ? bits : 0); + _m[t].m5 = (hastram ? bits : 0) | ROAD_TILE_NORMAL << 6; + SB(_me[t].m6, 2, 4, 0); + SetRoadOwner(t, RTT_TRAM, tram); return; } @@ -1052,18 +1069,18 @@ bool AfterLoadGame() break; case ROAD_TILE_DEPOT: break; } - SetRoadTypes(t, ROADTYPES_ROAD); + SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later. break; case MP_STATION: - if (IsRoadStop(t)) SetRoadTypes(t, ROADTYPES_ROAD); + if (IsRoadStop(t)) SB(_me[t].m7, 6, 2, 1); break; case MP_TUNNELBRIDGE: /* Middle part of "old" bridges */ if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break; if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) { - SetRoadTypes(t, ROADTYPES_ROAD); + SB(_me[t].m7, 6, 2, 1); // Set pre-NRT road type bits for conversion later. } break; @@ -1079,7 +1096,7 @@ bool AfterLoadGame() for (TileIndex t = 0; t < map_size; t++) { switch (GetTileType(t)) { case MP_ROAD: - if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3)); + if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_me[t].m7, 5, 3)); SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert switch (GetRoadTileType(t)) { default: SlErrorCorrupt("Invalid road tile type"); @@ -1112,7 +1129,7 @@ bool AfterLoadGame() case MP_STATION: if (!IsRoadStop(t)) break; - if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3)); + if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3)); SB(_me[t].m7, 0, 5, HasBit(_me[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t)); SB(_m[t].m3, 4, 4, _m[t].m1); _m[t].m4 = 0; @@ -1121,7 +1138,7 @@ bool AfterLoadGame() case MP_TUNNELBRIDGE: if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break; if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) { - if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3)); + if (fix_roadtypes) SB(_me[t].m7, 6, 2, (RoadTypes)GB(_m[t].m3, 0, 3)); Owner o = GetTileOwner(t); SB(_me[t].m7, 0, 5, o); // road owner @@ -1191,13 +1208,14 @@ bool AfterLoadGame() } else { TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0; - MakeRoadNormal( - t, - axis == AXIS_X ? ROAD_Y : ROAD_X, - ROADTYPES_ROAD, - town, - GetTileOwner(t), OWNER_NONE - ); + /* MakeRoadNormal */ + SetTileType(t, MP_ROAD); + _m[t].m2 = town; + _m[t].m3 = 0; + _m[t].m5 = (axis == AXIS_X ? ROAD_Y : ROAD_X) | ROAD_TILE_NORMAL << 6; + SB(_me[t].m6, 2, 4, 0); + _me[t].m7 = 1 << 6; + SetRoadOwner(t, RTT_TRAM, OWNER_NONE); } } else { if (GB(_m[t].m5, 3, 2) == 0) { @@ -1252,6 +1270,35 @@ bool AfterLoadGame() } } + if (IsSavegameVersionBefore(SLV_ROAD_TYPES)) { + /* Add road subtypes */ + for (TileIndex t = 0; t < map_size; t++) { + bool has_road = false; + switch (GetTileType(t)) { + case MP_ROAD: + has_road = true; + break; + case MP_STATION: + has_road = IsRoadStop(t); + break; + case MP_TUNNELBRIDGE: + has_road = GetTunnelBridgeTransportType(t) == TRANSPORT_ROAD; + break; + default: + break; + } + + if (has_road) { + RoadType road_rt = HasBit(_me[t].m7, 6) ? ROADTYPE_ROAD : INVALID_ROADTYPE; + RoadType tram_rt = HasBit(_me[t].m7, 7) ? ROADTYPE_TRAM : INVALID_ROADTYPE; + + assert(road_rt != INVALID_ROADTYPE || tram_rt != INVALID_ROADTYPE); + SetRoadTypes(t, road_rt, tram_rt); + SB(_me[t].m7, 6, 2, 0); // Clear pre-NRT road type bits. + } + } + } + /* Elrails got added in rev 24 */ if (IsSavegameVersionBefore(SLV_24)) { RailType min_rail = RAILTYPE_ELECTRIC; @@ -1375,7 +1422,7 @@ bool AfterLoadGame() Company *c; FOR_ALL_COMPANIES(c) { c->avail_railtypes = GetCompanyRailtypes(c->index); - c->avail_roadtypes = GetCompanyRoadtypes(c->index); + c->avail_roadtypes = GetCompanyRoadTypes(c->index); } if (!IsSavegameVersionBefore(SLV_27)) AfterLoadStations(); @@ -1846,10 +1893,10 @@ bool AfterLoadGame() } } else if (IsTileType(t, MP_ROAD)) { /* works for all RoadTileType */ - for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { + FOR_ALL_ROADTRAMTYPES(rtt) { /* update even non-existing road types to update tile owner too */ - Owner o = GetRoadOwner(t, rt); - if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rt, OWNER_NONE); + Owner o = GetRoadOwner(t, rtt); + if (o < MAX_COMPANIES && !Company::IsValidID(o)) SetRoadOwner(t, rtt, OWNER_NONE); } if (IsLevelCrossing(t)) { if (!Company::IsValidID(GetTileOwner(t))) FixOwnerOfRailTrack(t); @@ -2662,7 +2709,7 @@ bool AfterLoadGame() if (rv->state == RVSB_IN_DEPOT || rv->state == RVSB_WORMHOLE) break; - TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, rv->compatible_roadtypes); + TrackStatus ts = GetTileTrackStatus(rv->tile, TRANSPORT_ROAD, GetRoadTramType(rv->roadtype)); TrackBits trackbits = TrackStatusToTrackBits(ts); /* Only X/Y tracks can be sloped. */ @@ -2871,8 +2918,8 @@ bool AfterLoadGame() for (TileIndex t = 0; t < map_size; t++) { if (!IsStandardRoadStopTile(t)) continue; Owner o = GetTileOwner(t); - SetRoadOwner(t, ROADTYPE_ROAD, o); - SetRoadOwner(t, ROADTYPE_TRAM, o); + SetRoadOwner(t, RTT_ROAD, o); + SetRoadOwner(t, RTT_TRAM, o); } } diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp index 6c88db727..f934848e9 100644 --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -131,11 +131,12 @@ void AfterLoadCompanyStats() } /* Iterate all present road types as each can have a different owner. */ - RoadType rt; - FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) { - c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rt)); + FOR_ALL_ROADTRAMTYPES(rtt) { + RoadType rt = GetRoadType(tile, rtt); + if (rt == INVALID_ROADTYPE) continue; + c = Company::GetIfValid(IsRoadDepot(tile) ? GetTileOwner(tile) : GetRoadOwner(tile, rtt)); /* A level crossings and depots have two road bits. */ - if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rt)) : 2; + if (c != nullptr) c->infrastructure.road[rt] += IsNormalRoad(tile) ? CountBits(GetRoadBits(tile, rtt)) : 2; } break; } @@ -153,9 +154,10 @@ void AfterLoadCompanyStats() case STATION_BUS: case STATION_TRUCK: { /* Iterate all present road types as each can have a different owner. */ - RoadType rt; - FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) { - c = Company::GetIfValid(GetRoadOwner(tile, rt)); + FOR_ALL_ROADTRAMTYPES(rtt) { + RoadType rt = GetRoadType(tile, rtt); + if (rt == INVALID_ROADTYPE) continue; + c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += 2; // A road stop has two road bits. } break; @@ -210,9 +212,10 @@ void AfterLoadCompanyStats() case TRANSPORT_ROAD: { /* Iterate all present road types as each can have a different owner. */ - RoadType rt; - FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) { - c = Company::GetIfValid(GetRoadOwner(tile, rt)); + FOR_ALL_ROADTRAMTYPES(rtt) { + RoadType rt = GetRoadType(tile, rtt); + if (rt == INVALID_ROADTYPE) continue; + c = Company::GetIfValid(GetRoadOwner(tile, rtt)); if (c != nullptr) c->infrastructure.road[rt] += len * 2; // A full diagonal road has two road bits. } break; diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index 966de0c8a..7ac602a54 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -298,6 +298,7 @@ enum SaveLoadVersion : uint16 { SLV_ROADVEH_PATH_CACHE, ///< 211 PR#7261 Add path cache for road vehicles. SLV_REMOVE_OPF, ///< 212 PR#7245 Remove OPF. SLV_TREES_WATER_CLASS, ///< 213 PR#7405 WaterClass update for tree tiles. + SLV_ROAD_TYPES, ///< 214 PR#6811 NewGRF road types. SL_MAX_VERSION, ///< Highest possible saveload version }; diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index c42e3938f..b08c1cb5e 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -410,6 +410,14 @@ void AfterLoadVehicles(bool part_of_load) RoadVehicle *rv = RoadVehicle::From(v); if (rv->IsFrontEngine()) { rv->gcache.last_speed = rv->cur_speed; // update displayed road vehicle speed + + rv->roadtype = Engine::Get(rv->engine_type)->u.road.roadtype; + rv->compatible_roadtypes = GetRoadTypeInfo(rv->roadtype)->powered_roadtypes; + for (RoadVehicle *u = rv; u != nullptr; u = u->Next()) { + u->roadtype = rv->roadtype; + u->compatible_roadtypes = rv->compatible_roadtypes; + } + RoadVehUpdateCache(rv); if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) { rv->CargoChanged(); @@ -448,13 +456,7 @@ void AfterLoadVehicles(bool part_of_load) FOR_ALL_VEHICLES(v) { switch (v->type) { - case VEH_ROAD: { - RoadVehicle *rv = RoadVehicle::From(v); - rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; - rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype); - FALLTHROUGH; - } - + case VEH_ROAD: case VEH_TRAIN: case VEH_SHIP: v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq); |