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author | rubidium <rubidium@openttd.org> | 2009-10-03 14:48:12 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-10-03 14:48:12 +0000 |
commit | afed4330dac0dd738eab604274952901dfba5537 (patch) | |
tree | 5f720fe56787aed7b75b092d2b75318b2849f9fb /src/saveload | |
parent | 12a814f487883b291c17bba69a5cd41ebf862708 (diff) | |
download | openttd-afed4330dac0dd738eab604274952901dfba5537.tar.xz |
(svn r17685) -Fix: autounpausing kept trying to unpause a loaded game that was paused due to an error. Just reject such savegames in dedicated servers.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 0124740ba..e4a70a9f7 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -408,6 +408,12 @@ bool AfterLoadGame() if (CheckSavegameVersion(119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; + } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { + DEBUG(net, 0, "The loading savegame was paused due to an error state."); + DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); + /* Restore the signals */ + ResetSignalHandlers(); + return false; } /* in very old versions, size of train stations was stored differently */ |