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authorbelugas <belugas@openttd.org>2009-03-12 23:54:20 +0000
committerbelugas <belugas@openttd.org>2009-03-12 23:54:20 +0000
commitaa441cd4d713b32eae1d2af1eb39278eb39e439c (patch)
treefa98a505935dda8630df645a1ed2db85cd425e43 /src/saveload
parent8216a0f5c99ea249a9a5810ae3f87c8439edd680 (diff)
downloadopenttd-aa441cd4d713b32eae1d2af1eb39278eb39e439c.tar.xz
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index f30440d5a..f904d45d1 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -40,7 +40,7 @@
#include "saveload_internal.h"
-extern const uint16 SAVEGAME_VERSION = 114;
+extern const uint16 SAVEGAME_VERSION = 115;
SavegameType _savegame_type; ///< type of savegame we are loading