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author | rubidium <rubidium@openttd.org> | 2009-03-02 22:57:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-03-02 22:57:47 +0000 |
commit | 9f2a906bc1cc3ccbeebf933b36f1a80bd44ea396 (patch) | |
tree | 7514d56ab72b15863906486d7256f8e5dd2cef01 /src/saveload | |
parent | 90841d55ab9bafb121615e8380fc628b7fb68358 (diff) | |
download | openttd-9f2a906bc1cc3ccbeebf933b36f1a80bd44ea396.tar.xz |
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 77 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
2 files changed, 71 insertions, 8 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 2f2362a81..de48d461a 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -312,7 +312,7 @@ static void FixOwnerOfRailTrack(TileIndex t) if (IsLevelCrossingTile(t)) { /* else change the crossing to normal road (road vehicles won't care) */ MakeRoadNormal(t, GetCrossingRoadBits(t), GetRoadTypes(t), GetTownIndex(t), - GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM), GetRoadOwner(t, ROADTYPE_HWAY)); + GetRoadOwner(t, ROADTYPE_ROAD), GetRoadOwner(t, ROADTYPE_TRAM)); return; } @@ -709,7 +709,7 @@ bool AfterLoadGame() /* Added the RoadType */ bool old_bridge = CheckSavegameVersion(42); for (TileIndex t = 0; t < map_size; t++) { - switch(GetTileType(t)) { + switch (GetTileType(t)) { case MP_ROAD: SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2)); switch (GetRoadTileType(t)) { @@ -744,6 +744,73 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(114)) { + bool fix_roadtypes = !CheckSavegameVersion(61); + bool old_bridge = CheckSavegameVersion(42); + + for (TileIndex t = 0; t < map_size; t++) { + switch (GetTileType(t)) { + case MP_ROAD: + if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3)); + SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); //snow/desert + switch (GetRoadTileType(t)) { + default: NOT_REACHED(); + case ROAD_TILE_NORMAL: + SB(_me[t].m7, 0, 4, GB(_m[t].m3, 0, 4)); // road works + SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground + SB(_m[t].m3, 0, 4, GB(_m[t].m4, 4, 4)); // tram bits + SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner + SB(_m[t].m5, 0, 4, GB(_m[t].m4, 0, 4)); // road bits + break; + + case ROAD_TILE_CROSSING: + SB(_me[t].m7, 0, 5, GB(_m[t].m4, 0, 5)); // road owner + SB(_m[t].m6, 3, 3, GB(_m[t].m3, 4, 3)); // ground + SB(_m[t].m3, 4, 4, GB(_m[t].m5, 0, 4)); // tram owner + SB(_m[t].m5, 0, 1, GB(_m[t].m4, 6, 1)); // road axis + SB(_m[t].m5, 5, 1, GB(_m[t].m4, 5, 1)); // crossing state + break; + + case ROAD_TILE_DEPOT: + break; + } + if (!HasTownOwnedRoad(t)) { + const Town *town = CalcClosestTownFromTile(t, (uint)-1); + if (town != NULL) SetTownIndex(t, town->index); + } + _m[t].m4 = 0; + break; + + case MP_STATION: + if (!IsRoadStop(t)) break; + + if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3)); + SB(_me[t].m7, 0, 5, HasBit(_m[t].m6, 2) ? OWNER_TOWN : GetTileOwner(t)); + SB(_m[t].m3, 4, 4, _m[t].m1); + _m[t].m4 = 0; + break; + + case MP_TUNNELBRIDGE: + if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break; + if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) { + if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_m[t].m3, 0, 3)); + + Owner o = GetTileOwner(t); + SB(_me[t].m7, 0, 5, o); // road owner + SB(_m[t].m3, 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); // tram owner + } + SB(_m[t].m6, 2, 4, GB(_m[t].m2, 4, 4)); // bridge type + SB(_me[t].m7, 5, 1, GB(_m[t].m4, 7, 1)); // snow/desert + + _m[t].m2 = 0; + _m[t].m4 = 0; + break; + + default: break; + } + } + } + if (CheckSavegameVersion(42)) { Vehicle *v; @@ -769,7 +836,7 @@ bool AfterLoadGame() axis == AXIS_X ? ROAD_Y : ROAD_X, ROADTYPES_ROAD, town, - GetTileOwner(t), OWNER_NONE, OWNER_NONE + GetTileOwner(t), OWNER_NONE ); } } else { @@ -942,10 +1009,6 @@ bool AfterLoadGame() } break; - case MP_ROAD: /* Clear PBS reservation on crossing */ - if (IsLevelCrossing(t)) ClrBit(_m[t].m5, 0); - break; - case MP_STATION: /* Clear PBS reservation on station */ ClrBit(_m[t].m3, 6); break; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index d93f7fe1f..8b6b8e198 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -38,7 +38,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 113; +extern const uint16 SAVEGAME_VERSION = 114; SavegameType _savegame_type; ///< type of savegame we are loading |