diff options
author | rubidium <rubidium@openttd.org> | 2009-06-29 19:55:36 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-06-29 19:55:36 +0000 |
commit | 985608c71332b413b2abe2bbf89a140c2c19d8f1 (patch) | |
tree | dc2ea79e6123a72f2407bc63234c81cbb20dd709 /src/saveload | |
parent | 80043e688e7e70eae69e1fad6d8a26caf19e3067 (diff) | |
download | openttd-985608c71332b413b2abe2bbf89a140c2c19d8f1.tar.xz |
(svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
* cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
* industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 30 | ||||
-rw-r--r-- | src/saveload/cargopacket_sl.cpp | 16 | ||||
-rw-r--r-- | src/saveload/economy_sl.cpp | 44 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 2 |
4 files changed, 75 insertions, 17 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 78c86bb43..26ca23b22 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -29,6 +29,7 @@ #include "../road_cmd.h" #include "../ai/ai.hpp" #include "../town.h" +#include "../economy_base.h" #include "table/strings.h" @@ -547,6 +548,13 @@ bool AfterLoadGame() if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) DoStartupNewCompany(false); + /* Fix the cache for cargo payments. */ + CargoPayment *cp; + FOR_ALL_CARGO_PAYMENTS(cp) { + cp->front->cargo_payment = cp; + cp->current_station = cp->front->last_station_visited; + } + if (CheckSavegameVersion(72)) { /* Locks/shiplifts in very old savegames had OWNER_WATER as owner */ for (TileIndex t = 0; t < MapSize(); t++) { @@ -1269,13 +1277,8 @@ bool AfterLoadGame() * stored to stop people cheating and cashing in several times. This * wasn't enough though as it was cleared when the vehicle started * loading again, even if it didn't actually load anything, so now the - * amount of cargo that has been paid for is stored. */ + * amount that has been paid is stored. */ FOR_ALL_VEHICLES(v) { - const CargoList::List *packets = v->cargo.Packets(); - for (CargoList::List::const_iterator it = packets->begin(); it != packets->end(); it++) { - CargoPacket *cp = *it; - cp->paid_for = HasBit(v->vehicle_flags, 2); - } ClrBit(v->vehicle_flags, 2); v->cargo.InvalidateCache(); } @@ -1870,6 +1873,21 @@ bool AfterLoadGame() } } } + + /* We didn't store cargo payment yet, so make them for vehicles that are + * currently at a station and loading/unloading. If they don't get any + * payment anymore they just removed in the next load/unload cycle. + * However, some 0.7 versions might have cargo payment. For those we just + * add cargopayment for the vehicles that don't have it. + */ + Station *st; + FOR_ALL_STATIONS(st) { + std::list<Vehicle *>::iterator iter; + for (iter = st->loading_vehicles.begin(); iter != st->loading_vehicles.end(); ++iter) { + Vehicle *v = *iter; + if (v->cargo_payment == NULL) v->cargo_payment = new CargoPayment(v); + } + } } AfterLoadLabelMaps(); diff --git a/src/saveload/cargopacket_sl.cpp b/src/saveload/cargopacket_sl.cpp index 08710dc34..d0a7783b8 100644 --- a/src/saveload/cargopacket_sl.cpp +++ b/src/saveload/cargopacket_sl.cpp @@ -8,13 +8,15 @@ #include "saveload.h" static const SaveLoad _cargopacket_desc[] = { - SLE_VAR(CargoPacket, source, SLE_UINT16), - SLE_VAR(CargoPacket, source_xy, SLE_UINT32), - SLE_VAR(CargoPacket, loaded_at_xy, SLE_UINT32), - SLE_VAR(CargoPacket, count, SLE_UINT16), - SLE_VAR(CargoPacket, days_in_transit, SLE_UINT8), - SLE_VAR(CargoPacket, feeder_share, SLE_INT64), - SLE_VAR(CargoPacket, paid_for, SLE_BOOL), + SLE_VAR(CargoPacket, source, SLE_UINT16), + SLE_VAR(CargoPacket, source_xy, SLE_UINT32), + SLE_VAR(CargoPacket, loaded_at_xy, SLE_UINT32), + SLE_VAR(CargoPacket, count, SLE_UINT16), + SLE_VAR(CargoPacket, days_in_transit, SLE_UINT8), + SLE_VAR(CargoPacket, feeder_share, SLE_INT64), + + /* Used to be paid_for, but that got changed. */ + SLE_CONDNULL(1, 0, 120), SLE_END() }; diff --git a/src/saveload/economy_sl.cpp b/src/saveload/economy_sl.cpp index 46c5b67ad..91de38402 100644 --- a/src/saveload/economy_sl.cpp +++ b/src/saveload/economy_sl.cpp @@ -4,6 +4,7 @@ #include "../stdafx.h" #include "../economy_func.h" +#include "../economy_base.h" #include "saveload.h" @@ -51,8 +52,45 @@ static void Load_ECMY() StartupIndustryDailyChanges(CheckSavegameVersion(102)); // old savegames will need to be initialized } +static const SaveLoad _cargopayment_desc[] = { + SLE_REF(CargoPayment, front, REF_VEHICLE), + SLE_VAR(CargoPayment, route_profit, SLE_INT64), + SLE_VAR(CargoPayment, visual_profit, SLE_INT64), + + SLE_END() +}; + +static void Save_CAPY() +{ + CargoPayment *cp; + FOR_ALL_CARGO_PAYMENTS(cp) { + SlSetArrayIndex(cp->index); + SlObject(cp, _cargopayment_desc); + } +} + +static void Load_CAPY() +{ + int index; + + while ((index = SlIterateArray()) != -1) { + CargoPayment *cp = new (index) CargoPayment(); + SlObject(cp, _cargopayment_desc); + } +} + +static void Ptrs_CAPY() +{ + CargoPayment *cp; + FOR_ALL_CARGO_PAYMENTS(cp) { + SlObject(cp, _cargopayment_desc); + } +} + + extern const ChunkHandler _economy_chunk_handlers[] = { - { 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, NULL, CH_RIFF | CH_AUTO_LENGTH}, - { 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, NULL, CH_RIFF | CH_AUTO_LENGTH}, - { 'ECMY', Save_ECMY, Load_ECMY, NULL, CH_RIFF | CH_LAST}, + { 'CAPY', Save_CAPY, Load_CAPY, Ptrs_CAPY, CH_ARRAY}, + { 'PRIC', SaveLoad_PRIC, SaveLoad_PRIC, NULL, CH_RIFF | CH_AUTO_LENGTH}, + { 'CAPR', SaveLoad_CAPR, SaveLoad_CAPR, NULL, CH_RIFF | CH_AUTO_LENGTH}, + { 'ECMY', Save_ECMY, Load_ECMY, NULL, CH_RIFF | CH_LAST}, }; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 0fa193b58..1ac00f7ab 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -41,7 +41,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 120; +extern const uint16 SAVEGAME_VERSION = 121; SavegameType _savegame_type; ///< type of savegame we are loading |