diff options
author | Patric Stout <truebrain@openttd.org> | 2021-06-11 15:05:58 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-15 16:45:04 +0200 |
commit | 75e7451151ea9ab1ed18cd04b1229f68b7d3dcf5 (patch) | |
tree | 9684b71717d67741ed69da3706ac74747f0ab5aa /src/saveload | |
parent | a146bcfe93a6c913781cfe471166359e744195d7 (diff) | |
download | openttd-75e7451151ea9ab1ed18cd04b1229f68b7d3dcf5.tar.xz |
Change: indicate in the savegame if a SL_STRUCT contains any data
This helps external tooling to understand if a SL_STRUCT should
be skipped when reading. Basically, this transforms an SL_STRUCT
into a SL_STRUCTLIST with either 0 or 1 length.
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/saveload.cpp | 37 |
1 files changed, 33 insertions, 4 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 3ca10b527..9f3aa7d1d 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1467,6 +1467,10 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld) _sl.obj_len = old_obj_len; _sl.need_length = old_need_length; + if (sld.cmd == SL_STRUCT) { + length += SlGetArrayLength(1); + } + return length; } default: NOT_REACHED(); @@ -1575,10 +1579,35 @@ static bool SlObjectMember(void *object, const SaveLoad &sld) if (!SlIsObjectValidInSavegame(sld)) return false; switch (_sl.action) { - case SLA_SAVE: sld.handler->Save(object); break; - case SLA_LOAD_CHECK: sld.handler->LoadCheck(object); break; - case SLA_LOAD: sld.handler->Load(object); break; - case SLA_PTRS: sld.handler->FixPointers(object); break; + case SLA_SAVE: { + if (sld.cmd == SL_STRUCT) { + /* Store in the savegame if this struct was written or not. */ + SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0); + } + sld.handler->Save(object); + break; + } + + case SLA_LOAD_CHECK: { + if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) { + SlGetStructListLength(1); + } + sld.handler->LoadCheck(object); + break; + } + + case SLA_LOAD: { + if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) { + SlGetStructListLength(1); + } + sld.handler->Load(object); + break; + } + + case SLA_PTRS: + sld.handler->FixPointers(object); + break; + case SLA_NULL: break; default: NOT_REACHED(); } |