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author | michi_cc <michi_cc@openttd.org> | 2012-04-17 19:43:43 +0000 |
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committer | michi_cc <michi_cc@openttd.org> | 2012-04-17 19:43:43 +0000 |
commit | 6f9668330e198a8100aabdc09f612a48887c5c07 (patch) | |
tree | 2d49b956ec689c9b10624ab3c328b70c80e761b4 /src/saveload | |
parent | 32ab630bda765ba6eb7283d06df88d783ce17865 (diff) | |
download | openttd-6f9668330e198a8100aabdc09f612a48887c5c07.tar.xz |
(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7cb9f0ff0..b800fe087 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -483,6 +483,10 @@ bool AfterLoadGame() TileIndex map_size = MapSize(); + extern TileIndex _cur_tileloop_tile; // From landscape.cpp. + /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */ + if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1; + if (IsSavegameVersionBefore(98)) GamelogOldver(); GamelogTestRevision(); |