From 6f9668330e198a8100aabdc09f612a48887c5c07 Mon Sep 17 00:00:00 2001 From: michi_cc Date: Tue, 17 Apr 2012 19:43:43 +0000 Subject: (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid) --- src/saveload/afterload.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 7cb9f0ff0..b800fe087 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -483,6 +483,10 @@ bool AfterLoadGame() TileIndex map_size = MapSize(); + extern TileIndex _cur_tileloop_tile; // From landscape.cpp. + /* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */ + if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1; + if (IsSavegameVersionBefore(98)) GamelogOldver(); GamelogTestRevision(); -- cgit v1.2.3-70-g09d2