diff options
author | glx22 <glx@openttd.org> | 2021-01-22 16:24:29 +0100 |
---|---|---|
committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-01-22 22:19:55 +0100 |
commit | 6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch) | |
tree | 5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/saveload | |
parent | 07385c36623ede05fbc4ac49076e1a26e349d731 (diff) | |
download | openttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz |
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 42e36022a..35a44eb3c 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -571,7 +571,7 @@ bool AfterLoadGame() ResetSignalHandlers(); return false; } else if (!_networking || _network_server) { - /* If we are in single player, i.e. not networking, and loading the + /* If we are in singleplayer mode, i.e. not networking, and loading the * savegame or we are loading the savegame as network server we do * not want to be bothered by being paused because of the automatic * reason of a network server, e.g. joining clients or too few |