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authorglx22 <glx@openttd.org>2021-01-22 16:24:29 +0100
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-01-22 22:19:55 +0100
commit6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 (patch)
tree5cdc5db2f8ae92acc27029e90a0f1188536011a5 /src/saveload
parent07385c36623ede05fbc4ac49076e1a26e349d731 (diff)
downloadopenttd-6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4.tar.xz
Change: Apply some consistency to singleplayer related comments
Diffstat (limited to 'src/saveload')
-rw-r--r--src/saveload/afterload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 42e36022a..35a44eb3c 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -571,7 +571,7 @@ bool AfterLoadGame()
ResetSignalHandlers();
return false;
} else if (!_networking || _network_server) {
- /* If we are in single player, i.e. not networking, and loading the
+ /* If we are in singleplayer mode, i.e. not networking, and loading the
* savegame or we are loading the savegame as network server we do
* not want to be bothered by being paused because of the automatic
* reason of a network server, e.g. joining clients or too few