From 6b8ad5a9b199ab83498e5f6a96e0d70eacf455a4 Mon Sep 17 00:00:00 2001 From: glx22 Date: Fri, 22 Jan 2021 16:24:29 +0100 Subject: Change: Apply some consistency to singleplayer related comments --- src/saveload/afterload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 42e36022a..35a44eb3c 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -571,7 +571,7 @@ bool AfterLoadGame() ResetSignalHandlers(); return false; } else if (!_networking || _network_server) { - /* If we are in single player, i.e. not networking, and loading the + /* If we are in singleplayer mode, i.e. not networking, and loading the * savegame or we are loading the savegame as network server we do * not want to be bothered by being paused because of the automatic * reason of a network server, e.g. joining clients or too few -- cgit v1.2.3-54-g00ecf