diff options
author | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-10 00:31:47 +0000 |
commit | 11da45ee55957c243854cd78705d81543541c061 (patch) | |
tree | 29e703244d28f29c8634b2d30f42b34852fe74bc /src/saveload | |
parent | c3839648f75ebfdca2f7d95b7d6a2b29445ab1c2 (diff) | |
download | openttd-11da45ee55957c243854cd78705d81543541c061.tar.xz |
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/saveload')
-rw-r--r-- | src/saveload/afterload.cpp | 2 | ||||
-rw-r--r-- | src/saveload/oldloader.cpp | 2 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index c4ecb664a..4aa4a2eee 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -730,7 +730,7 @@ bool AfterLoadGame() } if (CheckSavegameVersion(42)) { - Vehicle* v; + Vehicle *v; for (TileIndex t = 0; t < map_size; t++) { if (MayHaveBridgeAbove(t)) ClearBridgeMiddle(t); diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 532d58f8c..9e503077b 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -331,7 +331,7 @@ static StringID *_old_vehicle_names = NULL; static void FixOldVehicles() { - Vehicle* v; + Vehicle *v; FOR_ALL_VEHICLES(v) { v->name = CopyFromOldName(_old_vehicle_names[v->index]); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index a2bc2e324..904c7ea44 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -68,7 +68,7 @@ static struct { WriterProc *write_bytes; ///< savegame writer function ReaderProc *read_bytes; ///< savegame loader function - const ChunkHandler* const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) + const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) /* When saving/loading savegames, they are always saved to a temporary memory-place * to be flushed to file (save) or to final place (load) when full. */ @@ -696,8 +696,8 @@ void SlArray(void *array, size_t length, VarType conv) } -static uint ReferenceToInt(const void* obj, SLRefType rt); -static void* IntToReference(uint index, SLRefType rt); +static uint ReferenceToInt(const void *obj, SLRefType rt); +static void *IntToReference(uint index, SLRefType rt); /** @@ -1014,7 +1014,7 @@ static void SlSaveChunk(const ChunkHandler *ch) static void SlSaveChunks() { const ChunkHandler *ch; - const ChunkHandler* const *chsc; + const ChunkHandler * const *chsc; uint p; for (p = 0; p != CH_NUM_PRI_LEVELS; p++) { |