From 11da45ee55957c243854cd78705d81543541c061 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 10 Jan 2009 00:31:47 +0000 Subject: (svn r14949) -Cleanup: pointer coding style --- src/saveload/afterload.cpp | 2 +- src/saveload/oldloader.cpp | 2 +- src/saveload/saveload.cpp | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'src/saveload') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index c4ecb664a..4aa4a2eee 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -730,7 +730,7 @@ bool AfterLoadGame() } if (CheckSavegameVersion(42)) { - Vehicle* v; + Vehicle *v; for (TileIndex t = 0; t < map_size; t++) { if (MayHaveBridgeAbove(t)) ClearBridgeMiddle(t); diff --git a/src/saveload/oldloader.cpp b/src/saveload/oldloader.cpp index 532d58f8c..9e503077b 100644 --- a/src/saveload/oldloader.cpp +++ b/src/saveload/oldloader.cpp @@ -331,7 +331,7 @@ static StringID *_old_vehicle_names = NULL; static void FixOldVehicles() { - Vehicle* v; + Vehicle *v; FOR_ALL_VEHICLES(v) { v->name = CopyFromOldName(_old_vehicle_names[v->index]); diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index a2bc2e324..904c7ea44 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -68,7 +68,7 @@ static struct { WriterProc *write_bytes; ///< savegame writer function ReaderProc *read_bytes; ///< savegame loader function - const ChunkHandler* const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) + const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.) /* When saving/loading savegames, they are always saved to a temporary memory-place * to be flushed to file (save) or to final place (load) when full. */ @@ -696,8 +696,8 @@ void SlArray(void *array, size_t length, VarType conv) } -static uint ReferenceToInt(const void* obj, SLRefType rt); -static void* IntToReference(uint index, SLRefType rt); +static uint ReferenceToInt(const void *obj, SLRefType rt); +static void *IntToReference(uint index, SLRefType rt); /** @@ -1014,7 +1014,7 @@ static void SlSaveChunk(const ChunkHandler *ch) static void SlSaveChunks() { const ChunkHandler *ch; - const ChunkHandler* const *chsc; + const ChunkHandler * const *chsc; uint p; for (p = 0; p != CH_NUM_PRI_LEVELS; p++) { -- cgit v1.2.3-54-g00ecf