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authoryexo <yexo@openttd.org>2011-09-09 21:27:57 +0000
committeryexo <yexo@openttd.org>2011-09-09 21:27:57 +0000
commitbc3b725812bc5910b89426d60df66b371026f2b3 (patch)
treeb3f26fd4a2870060b35a42b0f065e93fb32649cf /src/saveload/vehicle_sl.cpp
parenta8889fd0e03d7b87a8bf61a259a926178e00e5e2 (diff)
downloadopenttd-bc3b725812bc5910b89426d60df66b371026f2b3.tar.xz
(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
Diffstat (limited to 'src/saveload/vehicle_sl.cpp')
-rw-r--r--src/saveload/vehicle_sl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp
index ff738c7e2..14827eb7b 100644
--- a/src/saveload/vehicle_sl.cpp
+++ b/src/saveload/vehicle_sl.cpp
@@ -178,7 +178,7 @@ void UpdateOldAircraft()
continue;
}
- AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example
+ AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
a->vehstatus &= ~VS_STOPPED; // make airplane moving
UpdateAircraftCache(a);
a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air