From bc3b725812bc5910b89426d60df66b371026f2b3 Mon Sep 17 00:00:00 2001 From: yexo Date: Fri, 9 Sep 2011 21:27:57 +0000 Subject: (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load --- src/saveload/vehicle_sl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload/vehicle_sl.cpp') diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index ff738c7e2..14827eb7b 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -178,7 +178,7 @@ void UpdateOldAircraft() continue; } - AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example + AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example a->vehstatus &= ~VS_STOPPED; // make airplane moving UpdateAircraftCache(a); a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air -- cgit v1.2.3-70-g09d2