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author | alberth <alberth@openttd.org> | 2016-09-04 16:06:50 +0000 |
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committer | alberth <alberth@openttd.org> | 2016-09-04 16:06:50 +0000 |
commit | 0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3 (patch) | |
tree | 281a80ddd52788410aba4b4c73aa4f80523e2d1b /src/saveload/saveload.h | |
parent | 4001f6215e5d1e56aba121c226fb7e824a170f21 (diff) | |
download | openttd-0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3.tar.xz |
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
Diffstat (limited to 'src/saveload/saveload.h')
-rw-r--r-- | src/saveload/saveload.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h index b25e91e2c..1513355c8 100644 --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -24,14 +24,14 @@ enum SaveOrLoadResult { /** Deals with the type of the savegame, independent of extension */ struct FileToSaveLoad { - FileOperation file_op; ///< File operation to perform. + SaveLoadOperation file_op; ///< File operation to perform. DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc). AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc). char name[MAX_PATH]; ///< Name of the file. char title[255]; ///< Internal name of the game. void SetMode(FiosType ft); - void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft); + void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft); void SetName(const char *name); void SetTitle(const char *title); }; @@ -51,7 +51,7 @@ extern FileToSaveLoad _file_to_saveload; void GenerateDefaultSaveName(char *buf, const char *last); void SetSaveLoadError(uint16 str); const char *GetSaveLoadErrorString(); -SaveOrLoadResult SaveOrLoad(const char *filename, FileOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true); +SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true); void WaitTillSaved(); void ProcessAsyncSaveFinish(); void DoExitSave(); |