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authoralberth <alberth@openttd.org>2016-09-04 16:06:50 +0000
committeralberth <alberth@openttd.org>2016-09-04 16:06:50 +0000
commit0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3 (patch)
tree281a80ddd52788410aba4b4c73aa4f80523e2d1b /src/saveload/saveload.h
parent4001f6215e5d1e56aba121c226fb7e824a170f21 (diff)
downloadopenttd-0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3.tar.xz
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
Diffstat (limited to 'src/saveload/saveload.h')
-rw-r--r--src/saveload/saveload.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h
index b25e91e2c..1513355c8 100644
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -24,14 +24,14 @@ enum SaveOrLoadResult {
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
- FileOperation file_op; ///< File operation to perform.
+ SaveLoadOperation file_op; ///< File operation to perform.
DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
char name[MAX_PATH]; ///< Name of the file.
char title[255]; ///< Internal name of the game.
void SetMode(FiosType ft);
- void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
+ void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
void SetName(const char *name);
void SetTitle(const char *title);
};
@@ -51,7 +51,7 @@ extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
void SetSaveLoadError(uint16 str);
const char *GetSaveLoadErrorString();
-SaveOrLoadResult SaveOrLoad(const char *filename, FileOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
+SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();