summaryrefslogtreecommitdiff
path: root/src/saveload/saveload.cpp
diff options
context:
space:
mode:
authorsmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
committersmatz <smatz@openttd.org>2009-02-04 20:17:25 +0000
commit832e392855c652766de1bdd15851f81d651eb9d6 (patch)
tree5a4050971fc92ae40d7612fdd0947e42eb1ae263 /src/saveload/saveload.cpp
parent030984a763c0111ba17c8907a22cffe0eeb05f68 (diff)
downloadopenttd-832e392855c652766de1bdd15851f81d651eb9d6.tar.xz
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
Diffstat (limited to 'src/saveload/saveload.cpp')
-rw-r--r--src/saveload/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp
index 43b0616f5..2044eb9b4 100644
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -38,7 +38,7 @@
#include "saveload_internal.h"
-extern const uint16 SAVEGAME_VERSION = 112;
+extern const uint16 SAVEGAME_VERSION = 113;
SavegameType _savegame_type; ///< type of savegame we are loading