From 832e392855c652766de1bdd15851f81d651eb9d6 Mon Sep 17 00:00:00 2001 From: smatz Date: Wed, 4 Feb 2009 20:17:25 +0000 Subject: (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town --- src/saveload/saveload.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/saveload/saveload.cpp') diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 43b0616f5..2044eb9b4 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -38,7 +38,7 @@ #include "saveload_internal.h" -extern const uint16 SAVEGAME_VERSION = 112; +extern const uint16 SAVEGAME_VERSION = 113; SavegameType _savegame_type; ///< type of savegame we are loading -- cgit v1.2.3-54-g00ecf