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authorrubidium <rubidium@openttd.org>2014-07-21 18:03:32 +0000
committerrubidium <rubidium@openttd.org>2014-07-21 18:03:32 +0000
commit48d446ffeb21d540ac447f06b3bdbcc8d36684e9 (patch)
treef00b8a698e5150b6ac01bfce6687f225c9161603 /src/saveload/order_sl.cpp
parent3d3fb76b7e1a1eab99a6155684485ad607c93fad (diff)
downloadopenttd-48d446ffeb21d540ac447f06b3bdbcc8d36684e9.tar.xz
(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
Diffstat (limited to 'src/saveload/order_sl.cpp')
-rw-r--r--src/saveload/order_sl.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/saveload/order_sl.cpp b/src/saveload/order_sl.cpp
index 63701ffa0..d93974234 100644
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -253,9 +253,11 @@ const SaveLoad *GetOrderBackupDescription()
SLE_VAR(OrderBackup, user, SLE_UINT32),
SLE_VAR(OrderBackup, tile, SLE_UINT32),
SLE_VAR(OrderBackup, group, SLE_UINT16),
- SLE_VAR(OrderBackup, service_interval, SLE_UINT32),
+ SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
+ SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
SLE_STR(OrderBackup, name, SLE_STR, 0),
- SLE_VAR(OrderBackup, clone, SLE_UINT16),
+ SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
+ SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
@@ -295,10 +297,11 @@ void Load_BKOR()
}
/* Only load order-backups for network clients.
- * If we are a network server or not networking, then we just loaded
- * a previously saved-by-server savegame. There are
- * no clients with a backup anymore, so clear it. */
- if (!_networking || _network_server) {
+ * If we are a network server or not networking, then we just loaded a previously
+ * saved-by-server savegame. There are no clients with a backup, so clear it.
+ * Furthermore before savegame version 192 the actual content was always corrupt.
+ */
+ if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
_order_backup_pool.CleanPool();
}
}