diff options
author | glx22 <glx@openttd.org> | 2021-06-07 23:24:37 +0200 |
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committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-07-06 22:29:08 +0200 |
commit | 2c941cd8b3cb1774f4982b86735e276597a91750 (patch) | |
tree | ae545cd8e0b66ece181fb5b5bc9ebe8db48c374a /src/saveload/depot_sl.cpp | |
parent | c1a9fe6fbd736c9e3a93314b0721d8f2cb8a2052 (diff) | |
download | openttd-2c941cd8b3cb1774f4982b86735e276597a91750.tar.xz |
Codechange: Use ChunkHandlers sub-classes
Diffstat (limited to 'src/saveload/depot_sl.cpp')
-rw-r--r-- | src/saveload/depot_sl.cpp | 55 |
1 files changed, 31 insertions, 24 deletions
diff --git a/src/saveload/depot_sl.cpp b/src/saveload/depot_sl.cpp index b34108c21..ef0c406e2 100644 --- a/src/saveload/depot_sl.cpp +++ b/src/saveload/depot_sl.cpp @@ -29,40 +29,47 @@ static const SaveLoad _depot_desc[] = { SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION), }; -static void Save_DEPT() -{ - SlTableHeader(_depot_desc); +struct DEPTChunkHandler : ChunkHandler { + DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) + { + this->fix_pointers = true; + } + + void Save() const override + { + SlTableHeader(_depot_desc); - for (Depot *depot : Depot::Iterate()) { - SlSetArrayIndex(depot->index); - SlObject(depot, _depot_desc); + for (Depot *depot : Depot::Iterate()) { + SlSetArrayIndex(depot->index); + SlObject(depot, _depot_desc); + } } -} -static void Load_DEPT() -{ - const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat); + void Load() const override + { + const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat); - int index; + int index; - while ((index = SlIterateArray()) != -1) { - Depot *depot = new (index) Depot(); - SlObject(depot, slt); + while ((index = SlIterateArray()) != -1) { + Depot *depot = new (index) Depot(); + SlObject(depot, slt); - /* Set the town 'pointer' so we can restore it later. */ - if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; + /* Set the town 'pointer' so we can restore it later. */ + if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; + } } -} -static void Ptrs_DEPT() -{ - for (Depot *depot : Depot::Iterate()) { - SlObject(depot, _depot_desc); - if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); + void FixPointers() const override + { + for (Depot *depot : Depot::Iterate()) { + SlObject(depot, _depot_desc); + if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); + } } -} +}; -static const ChunkHandler DEPT{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE }; +static const DEPTChunkHandler DEPT; static const ChunkHandlerRef depot_chunk_handlers[] = { DEPT, }; |