From 2c941cd8b3cb1774f4982b86735e276597a91750 Mon Sep 17 00:00:00 2001 From: glx22 Date: Mon, 7 Jun 2021 23:24:37 +0200 Subject: Codechange: Use ChunkHandlers sub-classes --- src/saveload/depot_sl.cpp | 55 ++++++++++++++++++++++++++--------------------- 1 file changed, 31 insertions(+), 24 deletions(-) (limited to 'src/saveload/depot_sl.cpp') diff --git a/src/saveload/depot_sl.cpp b/src/saveload/depot_sl.cpp index b34108c21..ef0c406e2 100644 --- a/src/saveload/depot_sl.cpp +++ b/src/saveload/depot_sl.cpp @@ -29,40 +29,47 @@ static const SaveLoad _depot_desc[] = { SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION), }; -static void Save_DEPT() -{ - SlTableHeader(_depot_desc); +struct DEPTChunkHandler : ChunkHandler { + DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) + { + this->fix_pointers = true; + } + + void Save() const override + { + SlTableHeader(_depot_desc); - for (Depot *depot : Depot::Iterate()) { - SlSetArrayIndex(depot->index); - SlObject(depot, _depot_desc); + for (Depot *depot : Depot::Iterate()) { + SlSetArrayIndex(depot->index); + SlObject(depot, _depot_desc); + } } -} -static void Load_DEPT() -{ - const std::vector slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat); + void Load() const override + { + const std::vector slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat); - int index; + int index; - while ((index = SlIterateArray()) != -1) { - Depot *depot = new (index) Depot(); - SlObject(depot, slt); + while ((index = SlIterateArray()) != -1) { + Depot *depot = new (index) Depot(); + SlObject(depot, slt); - /* Set the town 'pointer' so we can restore it later. */ - if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; + /* Set the town 'pointer' so we can restore it later. */ + if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index; + } } -} -static void Ptrs_DEPT() -{ - for (Depot *depot : Depot::Iterate()) { - SlObject(depot, _depot_desc); - if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); + void FixPointers() const override + { + for (Depot *depot : Depot::Iterate()) { + SlObject(depot, _depot_desc); + if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town); + } } -} +}; -static const ChunkHandler DEPT{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE }; +static const DEPTChunkHandler DEPT; static const ChunkHandlerRef depot_chunk_handlers[] = { DEPT, }; -- cgit v1.2.3-54-g00ecf