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author | Charles Pigott <charlespigott@googlemail.com> | 2021-11-15 13:39:41 +0000 |
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committer | GitHub <noreply@github.com> | 2021-11-15 13:39:41 +0000 |
commit | cf16f452da6d1cc8d4777ea4021d0c29b5679835 (patch) | |
tree | c6eedf0ba75c9eb4b0d453e632ef57aee774b8ab /src/saveload/afterload.cpp | |
parent | 0cbe94256e4f600ceb397ddf8c0e3dca60676e5b (diff) | |
download | openttd-cf16f452da6d1cc8d4777ea4021d0c29b5679835.tar.xz |
Fix #9680: Recalculating aircraft positions before map array updates caused crashes (#9699)
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index d3194cd4e..bc8ffd247 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -957,10 +957,6 @@ bool AfterLoadGame() } } - /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset. - * This has to be called after the oilrig airport_type update above ^^^ ! */ - if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft(); - /* In version 6.1 we put the town index in the map-array. To do this, we need * to use m2 (16bit big), so we need to clean m2, and that is where this is * all about ;) */ @@ -2899,6 +2895,10 @@ bool AfterLoadGame() } } + /* In version 2.2 of the savegame, we have new airports, so status of all aircraft is reset. + * This has to be called after all map array updates */ + if (IsSavegameVersionBefore(SLV_2, 2)) UpdateOldAircraft(); + if (IsSavegameVersionBefore(SLV_188)) { /* Fix articulated road vehicles. * Some curves were shorter than other curves. |