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author | rubidium <rubidium@openttd.org> | 2014-09-21 06:35:34 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2014-09-21 06:35:34 +0000 |
commit | c0771b16570ad583ae530418f7149f2f79b21eb0 (patch) | |
tree | 25562edcedec3305c0e83f3dc222129724826158 /src/saveload/afterload.cpp | |
parent | c88a4aaa5c853ccaf75006816c7d061fac79342b (diff) | |
download | openttd-c0771b16570ad583ae530418f7149f2f79b21eb0.tar.xz |
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index e5a1ecfd2..986803b23 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -2374,7 +2374,10 @@ bool AfterLoadGame() UpdateAircraftCache(v); AircraftNextAirportPos_and_Order(v); /* get aircraft back on running altitude */ - if ((v->vehstatus & VS_CRASHED) == 0) SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v)); + if ((v->vehstatus & VS_CRASHED) == 0) { + GetAircraftFlightLevelBounds(v, &v->z_pos, NULL); + SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v)); + } } } } |