summaryrefslogtreecommitdiff
path: root/src/saveload/afterload.cpp
diff options
context:
space:
mode:
authoralberth <alberth@openttd.org>2011-02-06 18:26:50 +0000
committeralberth <alberth@openttd.org>2011-02-06 18:26:50 +0000
commit4364cec392d1352406906a551e3ffa3f72da61ba (patch)
tree086ec0e028aaec75c92364dd1abd492d01672294 /src/saveload/afterload.cpp
parentd84502c4327343ce2f25bca77febd5eca68cdf6c (diff)
downloadopenttd-4364cec392d1352406906a551e3ffa3f72da61ba.tar.xz
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index dc021af33..abb2115b0 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -1448,10 +1448,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(58)) {
- /* Setting difficulty number_industries other than zero get bumped to +1
- * since a new option (very low at position1) has been added */
- if (_settings_game.difficulty.number_industries > 0) {
- _settings_game.difficulty.number_industries++;
+ /* Setting difficulty industry_density other than zero get bumped to +1
+ * since a new option (very low at position 1) has been added */
+ if (_settings_game.difficulty.industry_density > 0) {
+ _settings_game.difficulty.industry_density++;
}
/* Same goes for number of towns, although no test is needed, just an increment */
@@ -2563,10 +2563,10 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(160)) {
- /* Setting difficulty number_industries other than zero get bumped to +1
- * since a new option (very low at position1) has been added */
- if (_settings_game.difficulty.number_industries > 0) {
- _settings_game.difficulty.number_industries++;
+ /* Setting difficulty industry_density other than zero get bumped to +1
+ * since a new option (minimal at position 1) has been added */
+ if (_settings_game.difficulty.industry_density > 0) {
+ _settings_game.difficulty.industry_density++;
}
}