From 4364cec392d1352406906a551e3ffa3f72da61ba Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 6 Feb 2011 18:26:50 +0000 Subject: (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. --- src/saveload/afterload.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index dc021af33..abb2115b0 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -1448,10 +1448,10 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(58)) { - /* Setting difficulty number_industries other than zero get bumped to +1 - * since a new option (very low at position1) has been added */ - if (_settings_game.difficulty.number_industries > 0) { - _settings_game.difficulty.number_industries++; + /* Setting difficulty industry_density other than zero get bumped to +1 + * since a new option (very low at position 1) has been added */ + if (_settings_game.difficulty.industry_density > 0) { + _settings_game.difficulty.industry_density++; } /* Same goes for number of towns, although no test is needed, just an increment */ @@ -2563,10 +2563,10 @@ bool AfterLoadGame() } if (IsSavegameVersionBefore(160)) { - /* Setting difficulty number_industries other than zero get bumped to +1 - * since a new option (very low at position1) has been added */ - if (_settings_game.difficulty.number_industries > 0) { - _settings_game.difficulty.number_industries++; + /* Setting difficulty industry_density other than zero get bumped to +1 + * since a new option (minimal at position 1) has been added */ + if (_settings_game.difficulty.industry_density > 0) { + _settings_game.difficulty.industry_density++; } } -- cgit v1.2.3-70-g09d2