summaryrefslogtreecommitdiff
path: root/src/saveload/afterload.cpp
diff options
context:
space:
mode:
authortruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
committertruebrain <truebrain@openttd.org>2009-01-12 17:11:45 +0000
commitc2406cd42d481a697602b430111a9e59af61660f (patch)
treeced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/saveload/afterload.cpp
parentec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff)
downloadopenttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r--src/saveload/afterload.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp
index 4aa4a2eee..13aeac2af 100644
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -48,6 +48,7 @@
#include "../company_func.h"
#include "../command_func.h"
#include "../road_cmd.h"
+#include "../ai/ai.hpp"
#include "table/strings.h"
@@ -468,6 +469,14 @@ bool AfterLoadGame()
/* Update all vehicles */
AfterLoadVehicles(true);
+ /* Make sure there is an AI attached to an AI company */
+ {
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ if (c->is_ai && c->ai_instance == NULL) AI::StartNew(c->index);
+ }
+ }
+
/* Update all waypoints */
if (CheckSavegameVersion(12)) FixOldWaypoints();