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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | c2406cd42d481a697602b430111a9e59af61660f (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/saveload/afterload.cpp | |
parent | ec97e1fd0d6ca942805fa25d94007437bc0ed952 (diff) | |
download | openttd-c2406cd42d481a697602b430111a9e59af61660f.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/saveload/afterload.cpp')
-rw-r--r-- | src/saveload/afterload.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 4aa4a2eee..13aeac2af 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -48,6 +48,7 @@ #include "../company_func.h" #include "../command_func.h" #include "../road_cmd.h" +#include "../ai/ai.hpp" #include "table/strings.h" @@ -468,6 +469,14 @@ bool AfterLoadGame() /* Update all vehicles */ AfterLoadVehicles(true); + /* Make sure there is an AI attached to an AI company */ + { + Company *c; + FOR_ALL_COMPANIES(c) { + if (c->is_ai && c->ai_instance == NULL) AI::StartNew(c->index); + } + } + /* Update all waypoints */ if (CheckSavegameVersion(12)) FixOldWaypoints(); |