From c2406cd42d481a697602b430111a9e59af61660f Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 12 Jan 2009 17:11:45 +0000 Subject: (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks --- src/saveload/afterload.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/saveload/afterload.cpp') diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp index 4aa4a2eee..13aeac2af 100644 --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -48,6 +48,7 @@ #include "../company_func.h" #include "../command_func.h" #include "../road_cmd.h" +#include "../ai/ai.hpp" #include "table/strings.h" @@ -468,6 +469,14 @@ bool AfterLoadGame() /* Update all vehicles */ AfterLoadVehicles(true); + /* Make sure there is an AI attached to an AI company */ + { + Company *c; + FOR_ALL_COMPANIES(c) { + if (c->is_ai && c->ai_instance == NULL) AI::StartNew(c->index); + } + } + /* Update all waypoints */ if (CheckSavegameVersion(12)) FixOldWaypoints(); -- cgit v1.2.3-54-g00ecf