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authorrubidium <rubidium@openttd.org>2007-12-07 21:14:54 +0000
committerrubidium <rubidium@openttd.org>2007-12-07 21:14:54 +0000
commitc3ae7faa133cdd646ce6bf6ece6c1bf7935da014 (patch)
tree564b72840ffd1f1485b52afdcd03fc9e08aaab24 /src/saveload.cpp
parentb00f62123960a9beaf85da92df2537b24d5c0295 (diff)
downloadopenttd-c3ae7faa133cdd646ce6bf6ece6c1bf7935da014.tar.xz
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 5a17a822b..7358f6a32 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -29,7 +29,7 @@
#include "strings.h"
#include <list>
-extern const uint16 SAVEGAME_VERSION = 82;
+extern const uint16 SAVEGAME_VERSION = 83;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!