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author | rubidium <rubidium@openttd.org> | 2008-09-03 07:51:07 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-03 07:51:07 +0000 |
commit | 882d39a08141aa819894efc6d5de81cd65a57a5e (patch) | |
tree | 182c569b77749f62a11b272d146ebd2639ad0c24 /src/saveload.cpp | |
parent | 5c6a23f8fab214f3b8587fd69c61a5e4d4e84de1 (diff) | |
download | openttd-882d39a08141aa819894efc6d5de81cd65a57a5e.tar.xz |
(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r-- | src/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp index 180d80ece..cee5257a3 100644 --- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -37,7 +37,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 100; +extern const uint16 SAVEGAME_VERSION = 101; SavegameType _savegame_type; ///< type of savegame we are loading |