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authorrubidium <rubidium@openttd.org>2007-06-17 20:09:05 +0000
committerrubidium <rubidium@openttd.org>2007-06-17 20:09:05 +0000
commitc016eca97f8acbe95502404ff19c5644afb1b2ae (patch)
treee60387db30bc84b11507bfeb6daedb9d4dd75afe /src/saveload.cpp
parent265d5ea813d8d9786fe35b34dec458738eb4b42f (diff)
downloadopenttd-c016eca97f8acbe95502404ff19c5644afb1b2ae.tar.xz
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory>
Diffstat (limited to 'src/saveload.cpp')
-rw-r--r--src/saveload.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 4b1f12bf8..bf78d5048 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -1584,6 +1584,11 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
}
_sl.fh = (mode == SL_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
+
+ /* Make it a little easier to load savegames from the console */
+ if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", SAVE_DIR);
+ if (_sl.fh == NULL && mode == SL_LOAD) _sl.fh = FioFOpenFile(filename, "rb", BASE_DIR);
+
if (_sl.fh == NULL) {
DEBUG(sl, 0, "Cannot open savegame '%s' for saving/loading.", filename);
return SL_ERROR;