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authorfrosch <frosch@openttd.org>2016-10-16 14:57:56 +0000
committerfrosch <frosch@openttd.org>2016-10-16 14:57:56 +0000
commitd2393b4f6c89b75a90452fe68ab8a1cfbd8c353f (patch)
treec7934b2d2a19fa55c53ac063b91cc519fb4b753a /src/roadveh_gui.cpp
parentf5409c713b002012c6a2218de1720a91282eab67 (diff)
downloadopenttd-d2393b4f6c89b75a90452fe68ab8a1cfbd8c353f.tar.xz
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
Diffstat (limited to 'src/roadveh_gui.cpp')
-rw-r--r--src/roadveh_gui.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/roadveh_gui.cpp b/src/roadveh_gui.cpp
index 46ff6cea7..26027a889 100644
--- a/src/roadveh_gui.cpp
+++ b/src/roadveh_gui.cpp
@@ -149,7 +149,9 @@ void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID se
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
- DrawSprite(u->GetImage(dir, image_type), pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y);
+ VehicleSpriteSeq seq;
+ u->GetImage(dir, image_type, &seq);
+ DrawSprite(seq.sprite, pal, px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y);
}
px += rtl ? -width : width;