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authorrubidium <rubidium@openttd.org>2009-12-20 16:19:47 +0000
committerrubidium <rubidium@openttd.org>2009-12-20 16:19:47 +0000
commitf2785ae24d369b68f246a162ff7619e61d8a380a (patch)
tree8243637bf95317635bd4e736f34999dd481e3a99 /src/roadveh_cmd.cpp
parent4d9097cafb39ecdc2b8f5e6ba42fe3c9e1d3f20b (diff)
downloadopenttd-f2785ae24d369b68f246a162ff7619e61d8a380a.tar.xz
(svn r18574) -Fix [FS#3392] (r18481): manually sending trains and RVs to depots didn't quite work
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 99a0f9f6a..5df4572a6 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -361,8 +361,8 @@ static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance
if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
switch (_settings_game.pf.pathfinder_for_roadvehs) {
- case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, _settings_game.pf.npf.maximum_go_to_depot_penalty);
- case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, _settings_game.pf.yapf.maximum_go_to_depot_penalty);
+ case VPF_NPF: return NPFRoadVehicleFindNearestDepot(v, max_distance);
+ case VPF_YAPF: return YapfRoadVehicleFindNearestDepot(v, max_distance);
default: NOT_REACHED();
}