diff options
author | rubidium <rubidium@openttd.org> | 2008-10-28 23:34:42 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-10-28 23:34:42 +0000 |
commit | c936cda4de2902b7b1447c8e4192ce236fd167e9 (patch) | |
tree | a3dabda7ed35a6e408d61b8aa1c05d126942cb94 /src/roadveh_cmd.cpp | |
parent | db1fd2e0850d3720ac715df9b86107011a9657fd (diff) | |
download | openttd-c936cda4de2902b7b1447c8e4192ce236fd167e9.tar.xz |
(svn r14545) -Fix [FS#2386]: road vehicles sometimes never got their "slots" deallocated causing RVs not going to depot for service.
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 14681fc32..214d4f120 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1796,7 +1796,10 @@ again: return false; } - if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) v->current_order.Free(); + if (v->current_order.IsType(OT_LEAVESTATION) && IsDriveThroughStopTile(v->tile)) { + v->current_order.Free(); + ClearSlot(v); + } /* Move to next frame unless vehicle arrived at a stop position * in a depot or entered a tunnel/bridge */ |