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author | rubidium <rubidium@openttd.org> | 2009-03-15 00:32:18 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-03-15 00:32:18 +0000 |
commit | b25a4f8231f3ded44038ea454a3d4c6a2dc9217d (patch) | |
tree | 776122508c686680b9c97f37ba3cb92ef905d67f /src/roadveh_cmd.cpp | |
parent | d72273d1f3b55df0e301408d630f24ef92ea8479 (diff) | |
download | openttd-b25a4f8231f3ded44038ea454a3d4c6a2dc9217d.tar.xz |
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index d7d5b927d..736ee23ce 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -374,20 +374,20 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdi static const Depot *FindClosestRoadDepot(const Vehicle *v) { switch (_settings_game.pf.pathfinder_for_roadvehs) { - case VPF_YAPF: /* YAPF */ + case VPF_YAPF: // YAPF return YapfFindNearestRoadDepot(v); - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF /* See where we are now */ Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); - if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Target found */ + if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Target found } break; default: - case VPF_OPF: { /* OPF */ + case VPF_OPF: { // OPF RoadFindDepotData rfdd; rfdd.owner = v->owner; @@ -402,7 +402,7 @@ static const Depot *FindClosestRoadDepot(const Vehicle *v) } break; } - return NULL; /* Target not found */ + return NULL; // Target not found } bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) @@ -1101,18 +1101,18 @@ static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection ent } switch (_settings_game.pf.pathfinder_for_roadvehs) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); if (trackdir != INVALID_TRACKDIR) return_track(trackdir); return_track(PickRandomBit(trackdirs)); } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; NPFFillWithOrderData(&fstd, v); Trackdir trackdir = DiagDirToDiagTrackdir(enterdir); - //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); + /* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */ NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES); if (ftd.best_trackdir == INVALID_TRACKDIR) { @@ -1130,7 +1130,7 @@ static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection ent } break; default: - case VPF_OPF: { /* OPF */ + case VPF_OPF: { // OPF DiagDirection dir; if (IsTileType(desttile, MP_ROAD)) { |