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authorMatt Kimber <github@mattkimber.org.uk>2021-01-03 13:32:58 +0000
committerPatric Stout <github@truebrain.nl>2021-01-05 11:42:25 +0100
commit9b28b15e677e0de64fde270f4223daeb401cfcac (patch)
tree879ebd9b98d9ce4e8a45dd38b9033f3da9349080 /src/roadveh_cmd.cpp
parenteeb88e87d8c7b62e0bac94ede44cceee987b8d09 (diff)
downloadopenttd-9b28b15e677e0de64fde270f4223daeb401cfcac.tar.xz
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r--src/roadveh_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp
index 0e490fbc2..68b81ad0d 100644
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -301,7 +301,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->date_of_last_service = _date;
v->build_year = _cur_year;
- v->sprite_seq.Set(SPR_IMG_QUERY);
+ v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();
v->SetFrontEngine();