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author | Matt Kimber <github@mattkimber.org.uk> | 2021-01-03 13:32:58 +0000 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-05 11:42:25 +0100 |
commit | 9b28b15e677e0de64fde270f4223daeb401cfcac (patch) | |
tree | 879ebd9b98d9ce4e8a45dd38b9033f3da9349080 /src/roadveh_cmd.cpp | |
parent | eeb88e87d8c7b62e0bac94ede44cceee987b8d09 (diff) | |
download | openttd-9b28b15e677e0de64fde270f4223daeb401cfcac.tar.xz |
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
Diffstat (limited to 'src/roadveh_cmd.cpp')
-rw-r--r-- | src/roadveh_cmd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 0e490fbc2..68b81ad0d 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -301,7 +301,7 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin v->date_of_last_service = _date; v->build_year = _cur_year; - v->sprite_seq.Set(SPR_IMG_QUERY); + v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); v->random_bits = VehicleRandomBits(); v->SetFrontEngine(); |