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authorglx22 <glx@openttd.org>2021-05-12 16:45:28 +0200
committerLoïc Guilloux <glx22@users.noreply.github.com>2021-05-13 00:13:54 +0200
commit38c97e14926f4bc538c20b24f8a3decdef1668f9 (patch)
tree2138fa9979f463c5b946653c23313fbb977be652 /src/road_gui.cpp
parent5bd81448539b63519d70ba85d4833e446f0597fe (diff)
downloadopenttd-38c97e14926f4bc538c20b24f8a3decdef1668f9.tar.xz
Codechange: Replace TILE_AREA_LOOP with range-based for loops
Diffstat (limited to 'src/road_gui.cpp')
-rw-r--r--src/road_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 9cc68028d..ae84404a2 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -163,7 +163,7 @@ void CcRoadStop(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2,
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8));
- TILE_AREA_LOOP(cur_tile, roadstop_area) {
+ for (TileIndex cur_tile : roadstop_area) {
ConnectRoadToStructure(cur_tile, dir);
/* For a drive-through road stop build connecting road for other entrance. */
if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir));