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author | smatz <smatz@openttd.org> | 2008-01-17 20:41:33 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-01-17 20:41:33 +0000 |
commit | 8dbf03e3223bc7c4ed575712ee171251678a4fb4 (patch) | |
tree | 37fe41422eb623a05d7c933ea9ba8f121e35cd01 /src/road_func.h | |
parent | 8794c5bc3c0b6b2b96c2cd3bd0fd301a1dbc0506 (diff) | |
download | openttd-8dbf03e3223bc7c4ed575712ee171251678a4fb4.tar.xz |
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
Diffstat (limited to 'src/road_func.h')
-rw-r--r-- | src/road_func.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_func.h b/src/road_func.h index a93e1af78..3139ea022 100644 --- a/src/road_func.h +++ b/src/road_func.h @@ -136,6 +136,6 @@ bool ValParamRoadType(const RoadType rt); */ RoadTypes GetPlayerRoadtypes(const PlayerID p); -void UpdateLevelCrossing(TileIndex tile); +void UpdateLevelCrossing(TileIndex tile, bool sound = true); #endif /* ROAD_FUNC_H */ |