From 8dbf03e3223bc7c4ed575712ee171251678a4fb4 Mon Sep 17 00:00:00 2001 From: smatz Date: Thu, 17 Jan 2008 20:41:33 +0000 Subject: (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle --- src/road_func.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/road_func.h') diff --git a/src/road_func.h b/src/road_func.h index a93e1af78..3139ea022 100644 --- a/src/road_func.h +++ b/src/road_func.h @@ -136,6 +136,6 @@ bool ValParamRoadType(const RoadType rt); */ RoadTypes GetPlayerRoadtypes(const PlayerID p); -void UpdateLevelCrossing(TileIndex tile); +void UpdateLevelCrossing(TileIndex tile, bool sound = true); #endif /* ROAD_FUNC_H */ -- cgit v1.2.3-54-g00ecf