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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/road_cmd.cpp
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 417c35010..d6c2ef91e 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -151,8 +151,8 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType
/* Water can always flood and towns can always remove "normal" road pieces.
* Towns are not be allowed to remove non "normal" road pieces, like tram
* tracks as that would result in trams that cannot turn. */
- if (_current_player == OWNER_WATER ||
- (rt == ROADTYPE_ROAD && !IsValidPlayerID(_current_player))) return true;
+ if (_current_company == OWNER_WATER ||
+ (rt == ROADTYPE_ROAD && !IsValidCompanyID(_current_company))) return true;
/* Only do the special processing if the road is owned
* by a town */
@@ -272,7 +272,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
const RoadBits other = GetOtherRoadBits(tile, rt);
const Foundation f = GetRoadFoundation(tileh, present);
- if (HasRoadWorks(tile) && _current_player != OWNER_WATER) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
+ if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
/* Autocomplete to a straight road
* @li on steep slopes
@@ -300,7 +300,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
if (flags & DC_EXEC) {
if (HasRoadWorks(tile)) {
/* flooding tile with road works, don't forget to remove the effect vehicle too */
- assert(_current_player == OWNER_WATER);
+ assert(_current_company == OWNER_WATER);
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_EFFECT && TileVirtXY(v->x_pos, v->y_pos) == tile) {
@@ -474,8 +474,8 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadBits other_bits = ROAD_NONE;
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
- * if a non-player is building the road */
- if ((IsValidPlayerID(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
+ * if a non-company is building the road */
+ if ((IsValidCompanyID(_current_company) && p2 != 0) || (_current_company == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
RoadBits pieces = Extract<RoadBits, 0>(p1);
@@ -506,7 +506,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if ((existing & pieces) == pieces) {
/* We only want to set the (dis)allowed road directions */
- if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && IsRoadOwner(tile, ROADTYPE_ROAD, _current_player)) {
+ if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && IsRoadOwner(tile, ROADTYPE_ROAD, _current_company)) {
if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -569,7 +569,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
/* Always add road to the roadtypes (can't draw without it) */
bool reserved = HasBit(GetTrackReservation(tile), AxisToTrack(OtherAxis(roaddir)));
- MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
+ MakeRoadCrossing(tile, _current_company, _current_company, _current_company, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
SetCrossingReservation(tile, reserved);
UpdateLevelCrossing(tile, false);
MarkTileDirtyByTile(tile);
@@ -650,8 +650,8 @@ do_clear:;
RoadTileType rtt = GetRoadTileType(tile);
if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) {
SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
- SetRoadOwner(tile, rt, _current_player);
- if (_current_player == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2);
+ SetRoadOwner(tile, rt, _current_company);
+ if (_current_company == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2);
}
if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt);
} break;
@@ -679,7 +679,7 @@ do_clear:;
break;
default:
- MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
+ MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_company, _current_company, _current_company);
break;
}
@@ -883,7 +883,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
Depot *dep = new Depot(tile);
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeRoadDepot(tile, _current_player, dir, rt);
+ MakeRoadDepot(tile, _current_company, dir, rt);
MarkTileDirtyByTile(tile);
}
return cost.AddCost(_price.build_road_depot);
@@ -891,7 +891,7 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
{
- if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
+ if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -1203,7 +1203,7 @@ static void DrawTile_Road(TileInfo *ti)
case ROAD_TILE_DEPOT: {
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
- SpriteID palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
+ SpriteID palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile));
const DrawTileSprites *dts;
if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {
@@ -1243,7 +1243,7 @@ static void DrawTile_Road(TileInfo *ti)
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
{
- SpriteID palette = PLAYER_SPRITE_COLOR(_local_player);
+ SpriteID palette = COMPANY_SPRITE_COLOR(_local_company);
const DrawTileSprites *dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir];
x += 33;
@@ -1559,14 +1559,14 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
}
-static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
+static void ChangeTileOwner_Road(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (IsRoadDepot(tile)) {
- if (GetTileOwner(tile) == old_player) {
- if (new_player == PLAYER_SPECTATOR) {
+ if (GetTileOwner(tile) == old_owner) {
+ if (new_owner == INVALID_OWNER) {
DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
} else {
- SetTileOwner(tile, new_player);
+ SetTileOwner(tile, new_owner);
}
}
return;
@@ -1574,17 +1574,17 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
/* Update all roadtypes, no matter if they are present */
- if (GetRoadOwner(tile, rt) == old_player) {
- SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+ if (GetRoadOwner(tile, rt) == old_owner) {
+ SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
}
}
if (IsLevelCrossing(tile)) {
- if (GetTileOwner(tile) == old_player) {
- if (new_player == PLAYER_SPECTATOR) {
+ if (GetTileOwner(tile) == old_owner) {
+ if (new_owner == INVALID_OWNER) {
DoCommand(tile, 0, GetCrossingRailTrack(tile), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL);
} else {
- SetTileOwner(tile, new_player);
+ SetTileOwner(tile, new_owner);
}
}
}