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authorrubidium <rubidium@openttd.org>2009-01-10 00:31:47 +0000
committerrubidium <rubidium@openttd.org>2009-01-10 00:31:47 +0000
commit28ea38ae5572d99598aa400fb62eb38f5f7ffd7b (patch)
tree29e703244d28f29c8634b2d30f42b34852fe74bc /src/road_cmd.cpp
parent86d50b6415635d1f1fb87bd62f1e08aa7b8f0033 (diff)
downloadopenttd-28ea38ae5572d99598aa400fb62eb38f5f7ffd7b.tar.xz
(svn r14949) -Cleanup: pointer coding style
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index cb4595bd6..54ebd80e3 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -50,7 +50,7 @@
*/
bool RoadVehiclesAreBuilt()
{
- const Vehicle* v;
+ const Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_ROAD) return true;
@@ -1394,7 +1394,7 @@ static void TileLoop_Road(TileIndex tile)
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
- const Roadside* new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
+ const Roadside *new_rs = (_settings_game.game_creation.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */