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authorrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
committerrubidium <rubidium@openttd.org>2009-02-08 12:25:13 +0000
commit283b3d16abc76f722f96d74ca92423a85ebdbf23 (patch)
tree5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/road_cmd.cpp
parent9eee0a6a81fa4c7ff9c442c3f72c509d96d725c9 (diff)
downloadopenttd-283b3d16abc76f722f96d74ca92423a85ebdbf23.tar.xz
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/road_cmd.cpp')
-rw-r--r--src/road_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index d30279220..447bb708b 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -585,7 +585,7 @@ do_clear:;
/* Check the foundation/slopes when adding road/tram bits */
CommandCost ret = CheckRoadSlope(tileh, &pieces, existing, other_bits);
/* Return an error if we need to build a foundation (ret != 0) but the
- * current patch-setting is turned off (or stupid AI@work) */
+ * current setting is turned off */
if (CmdFailed(ret) || (ret.GetCost() != 0 && !_settings_game.construction.build_on_slopes)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}