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authorglx <glx@openttd.org>2019-12-17 03:37:43 +0100
committerNiels Martin Hansen <nielsm@indvikleren.dk>2019-12-21 20:13:03 +0100
commitd8a1be48cd60c690235de175e9a044b95f92ea28 (patch)
tree2e1481aa11661c28df49f0d62f56fbf730577152 /src/road.cpp
parent9892d90b26db4dfe97ec7baeb89e43acb53a178e (diff)
downloadopenttd-d8a1be48cd60c690235de175e9a044b95f92ea28.tar.xz
Codechange: Replace vehicle related FOR_ALL with range-based for loops
Diffstat (limited to 'src/road.cpp')
-rw-r--r--src/road.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/road.cpp b/src/road.cpp
index aa9935ad4..486dc0044 100644
--- a/src/road.cpp
+++ b/src/road.cpp
@@ -324,8 +324,7 @@ bool CanBuildRoadTypeInfrastructure(RoadType roadtype, CompanyID company)
}
/* We should be able to build infrastructure when we have the actual vehicle type */
- const Vehicle *v;
- FOR_ALL_VEHICLES(v) {
+ for (const Vehicle *v : Vehicle::Iterate()) {
if (v->type == VEH_ROAD && (company == OWNER_DEITY || v->owner == company) &&
HasBit(roadtypes, RoadVehicle::From(v)->roadtype) && HasPowerOnRoad(RoadVehicle::From(v)->roadtype, roadtype)) return true;
}