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author | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-07-17 20:13:01 +0000 |
commit | d06529ef4d84ce90c90ed560a6b2f3525880c40e (patch) | |
tree | ca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/road.cpp | |
parent | c2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff) | |
download | openttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz |
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/road.cpp')
-rw-r--r-- | src/road.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/road.cpp b/src/road.cpp index 6174c0279..af6b5cbd1 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -84,7 +84,7 @@ bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts) if (p == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) { avail_roadtypes = ROADTYPES_ROAD; } else { - if (!IsValidPlayer(p)) return false; + if (!IsValidPlayerID(p)) return false; avail_roadtypes = (RoadTypes)GetPlayer(p)->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody } return (rts & ~avail_roadtypes) == 0; |