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author | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
commit | a00371c8db9d3b944d901ea0468eb58fe51418a7 (patch) | |
tree | 82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/road.cpp | |
parent | 1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff) | |
download | openttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/road.cpp')
-rw-r--r-- | src/road.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/road.cpp b/src/road.cpp index 095f82f9c..c0ebde9ed 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -10,6 +10,7 @@ #include "player_func.h" #include "player_base.h" #include "engine_func.h" +#include "engine_base.h" #include "settings_type.h" #include "date_func.h" @@ -96,10 +97,9 @@ RoadTypes GetPlayerRoadtypes(PlayerID p) { RoadTypes rt = ROADTYPES_NONE; - EngineID eid; - FOR_ALL_ENGINEIDS_OF_TYPE(eid, VEH_ROAD) { - const Engine* e = GetEngine(eid); - const EngineInfo *ei = EngInfo(eid); + Engine *e; + FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { + const EngineInfo *ei = &e->info; if (HasBit(ei->climates, _opt.landscape) && (HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) { |