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authorstormcone <48624099+stormcone@users.noreply.github.com>2019-10-08 12:51:15 +0200
committerIngo von Borstel <planetmaker@openttd.org>2019-10-08 12:51:15 +0200
commitf1712a54b2d6bac9345732786d3a3d49caa5f24f (patch)
treed73e260f402d4eb51a1ca34aec2c8eb743d80b19 /src/rail_cmd.cpp
parent652fb4065253685eb4c16eefb2ced070e8112d25 (diff)
downloadopenttd-f1712a54b2d6bac9345732786d3a3d49caa5f24f.tar.xz
Fix #6407: Show snowy ground sprites for depots (#7671)
This is a quick fix by @KeldorKatarn: https://github.com/KeldorKatarn/OpenTTD_PatchPack/commit/65e656b9d6b24476d074ec6b41830a8f197d535b It has the drawback that snow is draw to the inside the depots as well, as the removed comment suggests.
Diffstat (limited to 'src/rail_cmd.cpp')
-rw-r--r--src/rail_cmd.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index 1a4728c6c..64b293dc5 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -2472,9 +2472,8 @@ static void DrawTile_Track(TileInfo *ti)
if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset();
}
- /* adjust ground tile for desert
- * don't adjust for snow, because snow in depots looks weird */
- if (IsSnowRailGround(ti->tile) && _settings_game.game_creation.landscape == LT_TROPIC) {
+ /* Adjust ground tile for desert and snow. */
+ if (IsSnowRailGround(ti->tile)) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {