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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/rail_cmd.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/rail_cmd.c')
-rw-r--r-- | src/rail_cmd.c | 1985 |
1 files changed, 1985 insertions, 0 deletions
diff --git a/src/rail_cmd.c b/src/rail_cmd.c new file mode 100644 index 000000000..a793bb8a5 --- /dev/null +++ b/src/rail_cmd.c @@ -0,0 +1,1985 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "bridge_map.h" +#include "debug.h" +#include "functions.h" +#include "rail_map.h" +#include "road_map.h" +#include "table/sprites.h" +#include "table/strings.h" +#include "map.h" +#include "tile.h" +#include "town_map.h" +#include "tunnel_map.h" +#include "vehicle.h" +#include "viewport.h" +#include "command.h" +#include "pathfind.h" +#include "engine.h" +#include "town.h" +#include "sound.h" +#include "station.h" +#include "sprite.h" +#include "depot.h" +#include "waypoint.h" +#include "window.h" +#include "rail.h" +#include "railtypes.h" // include table for railtypes +#include "newgrf.h" +#include "yapf/yapf.h" +#include "newgrf_callbacks.h" +#include "newgrf_station.h" +#include "train.h" + +const byte _track_sloped_sprites[14] = { + 14, 15, 22, 13, + 0, 21, 17, 12, + 23, 0, 18, 20, + 19, 16 +}; + + +/* 4 + * --------- + * |\ /| + * | \ 1/ | + * | \ / | + * | \ / | + * 16| \ |32 + * | / \2 | + * | / \ | + * | / \ | + * |/ \| + * --------- + * 8 + */ + + + +/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo + * MAP3LO byte: abcd???? => Signal Exists? + * a and b are for diagonals, upper and left, + * one for each direction. (ie a == NE->SW, b == + * SW->NE, or v.v., I don't know. b and c are + * similar for lower and right. + * MAP2 byte: ????abcd => Type of ground. + * MAP3LO byte: ????abcd => Type of rail. + * MAP5: 00abcdef => rail + * 01abcdef => rail w/ signals + * 10uuuuuu => unused + * 11uuuudd => rail depot + */ + +static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags) +{ + TrackBits current; /* The current track layout */ + TrackBits future; /* The track layout we want to build */ + _error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION; + + if (!IsPlainRailTile(tile)) return false; + + /* So, we have a tile with tracks on it (and possibly signals). Let's see + * what tracks first */ + current = GetTrackBits(tile); + future = current | to_build; + + /* Are we really building something new? */ + if (current == future) { + /* Nothing new is being built */ + _error_message = STR_1007_ALREADY_BUILT; + return false; + } + + /* Let's see if we may build this */ + if (flags & DC_NO_RAIL_OVERLAP || HasSignals(tile)) { + /* If we are not allowed to overlap (flag is on for ai players or we have + * signals on the tile), check that */ + return future == TRACK_BIT_HORZ || future == TRACK_BIT_VERT; + } else { + /* Normally, we may overlap and any combination is valid */ + return true; + } +} + + +static const TrackBits _valid_tileh_slopes[][15] = { + +// set of normal ones +{ + TRACK_BIT_ALL, + TRACK_BIT_RIGHT, + TRACK_BIT_UPPER, + TRACK_BIT_X, + + TRACK_BIT_LEFT, + 0, + TRACK_BIT_Y, + TRACK_BIT_LOWER, + + TRACK_BIT_LOWER, + TRACK_BIT_Y, + 0, + TRACK_BIT_LEFT, + + TRACK_BIT_X, + TRACK_BIT_UPPER, + TRACK_BIT_RIGHT, +}, + +// allowed rail for an evenly raised platform +{ + 0, + TRACK_BIT_LEFT, + TRACK_BIT_LOWER, + TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT, + + TRACK_BIT_RIGHT, + TRACK_BIT_ALL, + TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, + TRACK_BIT_ALL, + + TRACK_BIT_UPPER, + TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT, + TRACK_BIT_ALL, + TRACK_BIT_ALL, + + TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, + TRACK_BIT_ALL, + TRACK_BIT_ALL +} +}; + +uint GetRailFoundation(Slope tileh, TrackBits bits) +{ + uint i; + + if (!IsSteepSlope(tileh)) { + if ((~_valid_tileh_slopes[0][tileh] & bits) == 0) return 0; + if ((~_valid_tileh_slopes[1][tileh] & bits) == 0) return tileh; + } + + switch (bits) { + default: NOT_REACHED(); + case TRACK_BIT_X: i = 0; break; + case TRACK_BIT_Y: i = 1; break; + case TRACK_BIT_LEFT: return 15 + 8 + (tileh == SLOPE_STEEP_W ? 4 : 0); + case TRACK_BIT_LOWER: return 15 + 8 + (tileh == SLOPE_STEEP_S ? 5 : 1); + case TRACK_BIT_RIGHT: return 15 + 8 + (tileh == SLOPE_STEEP_E ? 6 : 2); + case TRACK_BIT_UPPER: return 15 + 8 + (tileh == SLOPE_STEEP_N ? 7 : 3); + } + switch (tileh) { + case SLOPE_W: + case SLOPE_STEEP_W: i += 0; break; + case SLOPE_S: + case SLOPE_STEEP_S: i += 2; break; + case SLOPE_E: + case SLOPE_STEEP_E: i += 4; break; + case SLOPE_N: + case SLOPE_STEEP_N: i += 6; break; + default: return 0; + } + return i + 15; +} + + +static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile) +{ + if (IsSteepSlope(tileh)) { + if (existing == 0) { + TrackBits valid = TRACK_BIT_CROSS | (HASBIT(1 << SLOPE_STEEP_W | 1 << SLOPE_STEEP_E, tileh) ? TRACK_BIT_VERT : TRACK_BIT_HORZ); + if (valid & rail_bits) return _price.terraform; + } + } else { + rail_bits |= existing; + + // don't allow building on the lower side of a coast + if (IsTileType(tile, MP_WATER) && + ~_valid_tileh_slopes[1][tileh] & rail_bits) { + return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); + } + + // no special foundation + if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0) + return 0; + + if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up + (rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y) && + (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N) + )) { // partly up + if (existing != 0) { + return 0; + } else if (!_patches.build_on_slopes || _is_old_ai_player) { + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } else { + return _price.terraform; + } + } + } + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); +} + +/* Validate functions for rail building */ +static inline bool ValParamTrackOrientation(Track track) {return IsValidTrack(track);} + +/** Build a single piece of rail + * @param tile tile to build on + * @param p1 railtype of being built piece (normal, mono, maglev) + * @param p2 rail track to build + */ +int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Slope tileh; + RailType railtype; + Track track; + TrackBits trackbit; + int32 cost = 0; + int32 ret; + + if (!ValParamRailtype(p1) || !ValParamTrackOrientation(p2)) return CMD_ERROR; + railtype = (RailType)p1; + track = (Track)p2; + + tileh = GetTileSlope(tile, NULL); + trackbit = TrackToTrackBits(track); + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + switch (GetTileType(tile)) { + case MP_RAILWAY: + if (!CheckTrackCombination(tile, trackbit, flags) || + !EnsureNoVehicle(tile)) { + return CMD_ERROR; + } + if (!IsTileOwner(tile, _current_player) || + !IsCompatibleRail(GetRailType(tile), railtype)) { + // Get detailed error message + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } + + ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile); + if (CmdFailed(ret)) return ret; + cost += ret; + + /* If the rail types don't match, try to convert only if engines of + * the present rail type are powered on the new rail type. */ + if (GetRailType(tile) != railtype && HasPowerOnRail(GetRailType(tile), railtype)) { + ret = DoCommand(tile, tile, railtype, flags, CMD_CONVERT_RAIL); + if (CmdFailed(ret)) return ret; + cost += ret; + } + + if (flags & DC_EXEC) { + SetRailGroundType(tile, RAIL_GROUND_BARREN); + SetTrackBits(tile, GetTrackBits(tile) | trackbit); + } + break; + + case MP_STREET: +#define M(x) (1 << (x)) + /* Level crossings may only be built on these slopes */ + if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) { + return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); + } +#undef M + + if (!EnsureNoVehicle(tile)) return CMD_ERROR; + + if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { + if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); + + if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) || + (track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) { + if (flags & DC_EXEC) { + MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, GetTownIndex(tile)); + } + break; + } + } + + if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) { + return_cmd_error(STR_1007_ALREADY_BUILT); + } + /* FALLTHROUGH */ + + default: + ret = CheckRailSlope(tileh, trackbit, 0, tile); + if (CmdFailed(ret)) return ret; + cost += ret; + + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(ret)) return ret; + cost += ret; + + if (flags & DC_EXEC) MakeRailNormal(tile, _current_player, trackbit, railtype); + break; + } + + if (flags & DC_EXEC) { + MarkTileDirtyByTile(tile); + SetSignalsOnBothDir(tile, track); + YapfNotifyTrackLayoutChange(tile, track); + } + + return cost + _price.build_rail; +} + +/** Remove a single piece of track + * @param tile tile to remove track from + * @param p1 unused + * @param p2 rail orientation + */ +int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Track track = (Track)p2; + TrackBits trackbit; + int32 cost = _price.remove_rail; + bool crossing = false; + + if (!ValParamTrackOrientation(p2)) return CMD_ERROR; + trackbit = TrackToTrackBits(track); + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + switch (GetTileType(tile)) { + case MP_STREET: { + if (!IsLevelCrossing(tile) || + GetCrossingRailBits(tile) != trackbit || + (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || + !EnsureNoVehicle(tile)) { + return CMD_ERROR; + } + + if (flags & DC_EXEC) { + MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile)); + } + break; + } + + case MP_RAILWAY: { + TrackBits present; + + if (!IsPlainRailTile(tile) || + (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) || + !EnsureNoVehicle(tile)) { + return CMD_ERROR; + } + + present = GetTrackBits(tile); + if ((present & trackbit) == 0) return CMD_ERROR; + if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true; + + /* Charge extra to remove signals on the track, if they are there */ + if (HasSignalOnTrack(tile, track)) + cost += DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS); + + if (flags & DC_EXEC) { + present ^= trackbit; + if (present == 0) { + DoClearSquare(tile); + } else { + SetTrackBits(tile, present); + } + } + break; + } + + default: return CMD_ERROR; + } + + if (flags & DC_EXEC) { + MarkTileDirtyByTile(tile); + if (crossing) { + /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we + * are removing one of these pieces, we'll need to update signals for + * both directions explicitly, as after the track is removed it won't + * 'connect' with the other piece. */ + SetSignalsOnBothDir(tile, TRACK_X); + SetSignalsOnBothDir(tile, TRACK_Y); + YapfNotifyTrackLayoutChange(tile, TRACK_X); + YapfNotifyTrackLayoutChange(tile, TRACK_Y); + } else { + SetSignalsOnBothDir(tile, track); + YapfNotifyTrackLayoutChange(tile, track); + } + } + + return cost; +} + + +static const TileIndexDiffC _trackdelta[] = { + { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 }, + { 0, 0 }, + { 0, 0 }, + { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }, + { 0, 0 }, + { 0, 0 } +}; + + +static int32 ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end) +{ + int x = TileX(start); + int y = TileY(start); + int ex = TileX(end); + int ey = TileY(end); + int dx, dy, trdx, trdy; + + if (!ValParamTrackOrientation(*trackdir)) return CMD_ERROR; + + // calculate delta x,y from start to end tile + dx = ex - x; + dy = ey - y; + + // calculate delta x,y for the first direction + trdx = _trackdelta[*trackdir].x; + trdy = _trackdelta[*trackdir].y; + + if (!IsDiagonalTrackdir(*trackdir)) { + trdx += _trackdelta[*trackdir ^ 1].x; + trdy += _trackdelta[*trackdir ^ 1].y; + } + + // validate the direction + while ( + (trdx <= 0 && dx > 0) || + (trdx >= 0 && dx < 0) || + (trdy <= 0 && dy > 0) || + (trdy >= 0 && dy < 0) + ) { + if (!HASBIT(*trackdir, 3)) { // first direction is invalid, try the other + SETBIT(*trackdir, 3); // reverse the direction + trdx = -trdx; + trdy = -trdy; + } else { // other direction is invalid too, invalid drag + return CMD_ERROR; + } + } + + // (for diagonal tracks, this is already made sure of by above test), but: + // for non-diagonal tracks, check if the start and end tile are on 1 line + if (!IsDiagonalTrackdir(*trackdir)) { + trdx = _trackdelta[*trackdir].x; + trdy = _trackdelta[*trackdir].y; + if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) + return CMD_ERROR; + } + + return 0; +} + +/** Build a stretch of railroad tracks. + * @param tile start tile of drag + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) + * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 7) - 0 = build, 1 = remove tracks + */ +static int32 CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + int32 ret, total_cost = 0; + Track track = (Track)GB(p2, 4, 3); + Trackdir trackdir; + byte mode = HASBIT(p2, 7); + RailType railtype = (RailType)GB(p2, 0, 4); + TileIndex end_tile; + + if (!ValParamRailtype(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR; + if (p1 >= MapSize()) return CMD_ERROR; + end_tile = p1; + trackdir = TrackToTrackdir(track); + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR; + + if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, tile); + + for (;;) { + ret = DoCommand(tile, railtype, TrackdirToTrack(trackdir), flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL); + + if (CmdFailed(ret)) { + if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0)) break; + _error_message = INVALID_STRING_ID; + } else { + total_cost += ret; + } + + if (tile == end_tile) break; + + tile += ToTileIndexDiff(_trackdelta[trackdir]); + + // toggle railbit for the non-diagonal tracks + if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1; + } + + return (total_cost == 0) ? CMD_ERROR : total_cost; +} + +/** Build rail on a stretch of track. + * Stub for the unified rail builder/remover + * @see CmdRailTrackHelper + */ +int32 CmdBuildRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + return CmdRailTrackHelper(tile, flags, p1, CLRBIT(p2, 7)); +} + +/** Build rail on a stretch of track. + * Stub for the unified rail builder/remover + * @see CmdRailTrackHelper + */ +int32 CmdRemoveRailroadTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + return CmdRailTrackHelper(tile, flags, p1, SETBIT(p2, 7)); +} + +/** Build a train depot + * @param tile position of the train depot + * @param p1 rail type + * @param p2 entrance direction (DiagDirection) + * + * @todo When checking for the tile slope, + * distingush between "Flat land required" and "land sloped in wrong direction" + */ +int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Depot *d; + int32 cost, ret; + Slope tileh; + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + if (!EnsureNoVehicle(tile)) return CMD_ERROR; + /* check railtype and valid direction for depot (0 through 3), 4 in total */ + if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR; + + tileh = GetTileSlope(tile, NULL); + + /* Prohibit construction if + * The tile is non-flat AND + * 1) The AI is "old-school" + * 2) build-on-slopes is disabled + * 3) the tile is steep i.e. spans two height levels + * 4) the exit points in the wrong direction + */ + + if (tileh != SLOPE_FLAT && ( + _is_old_ai_player || + !_patches.build_on_slopes || + IsSteepSlope(tileh) || + !CanBuildDepotByTileh(p2, tileh) + )) { + return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); + } + + ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + if (CmdFailed(ret)) return CMD_ERROR; + cost = ret; + + if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); + + d = AllocateDepot(); + if (d == NULL) return CMD_ERROR; + + if (flags & DC_EXEC) { + MakeRailDepot(tile, _current_player, p2, p1); + MarkTileDirtyByTile(tile); + + d->xy = tile; + d->town_index = ClosestTownFromTile(tile, (uint)-1)->index; + + UpdateSignalsOnSegment(tile, p2); + YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(p2))); + } + + return cost + _price.build_train_depot; +} + +/** Build signals, alternate between double/single, signal/semaphore, + * pre/exit/combo-signals, and what-else not + * @param tile tile where to build the signals + * @param p1 various bitstuffed elements + * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum) + * - p1 = (bit 3) - choose semaphores/signals or cycle normal/pre/exit/combo depending on context + * @param p2 used for CmdBuildManySignals() to copy direction of first signal + * TODO: p2 should be replaced by two bits for "along" and "against" the track. + */ +int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + SignalVariant sigvar; + bool pre_signal; + Track track = (Track)(p1 & 0x7); + int32 cost; + + // Same bit, used in different contexts + sigvar = HASBIT(p1, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC; + pre_signal = HASBIT(p1, 3); + + if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile)) + return CMD_ERROR; + + /* Protect against invalid signal copying */ + if (p2 != 0 && (p2 & SignalOnTrack(track)) == 0) return CMD_ERROR; + + /* You can only build signals on plain rail tiles, and the selected track must exist */ + if (!IsPlainRailTile(tile) || !HasTrack(tile, track)) return CMD_ERROR; + + if (!CheckTileOwnership(tile)) return CMD_ERROR; + + _error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK; + + { + /* See if this is a valid track combination for signals, (ie, no overlap) */ + TrackBits trackbits = GetTrackBits(tile); + if (KILL_FIRST_BIT(trackbits) != 0 && /* More than one track present */ + trackbits != TRACK_BIT_HORZ && + trackbits != TRACK_BIT_VERT) { + return CMD_ERROR; + } + } + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + if (!HasSignalOnTrack(tile, track)) { + // build new signals + cost = _price.build_signals; + } else { + if (p2 != 0 && sigvar != GetSignalVariant(tile)) { + // convert signals <-> semaphores + cost = _price.build_signals + _price.remove_signals; + } else { + // it is free to change orientation/pre-exit-combo signals + cost = 0; + } + } + + if (flags & DC_EXEC) { + if (!HasSignals(tile)) { + // there are no signals at all on this tile yet + _m[tile].m5 |= RAIL_TILE_SIGNALS; // change into signals + _m[tile].m2 |= 0xF0; // all signals are on + _m[tile].m3 &= ~0xF0; // no signals built by default + SetSignalType(tile, SIGTYPE_NORMAL); + SetSignalVariant(tile, sigvar); + } + + if (p2 == 0) { + if (!HasSignalOnTrack(tile, track)) { + // build new signals + _m[tile].m3 |= SignalOnTrack(track); + } else { + if (pre_signal) { + // cycle between normal -> pre -> exit -> combo -> ... + SignalType type = GetSignalType(tile); + + SetSignalType(tile, type == SIGTYPE_COMBO ? SIGTYPE_NORMAL : type + 1); + } else { + CycleSignalSide(tile, track); + } + } + } else { + /* If CmdBuildManySignals is called with copying signals, just copy the + * direction of the first signal given as parameter by CmdBuildManySignals */ + _m[tile].m3 &= ~SignalOnTrack(track); + _m[tile].m3 |= p2 & SignalOnTrack(track); + SetSignalVariant(tile, sigvar); + } + + MarkTileDirtyByTile(tile); + SetSignalsOnBothDir(tile, track); + YapfNotifyTrackLayoutChange(tile, track); + } + + return cost; +} + +/** Build many signals by dragging; AutoSignals + * @param tile start tile of drag + * @param p1 end tile of drag + * @param p2 various bitstuffed elements + * - p2 = (bit 0) - 0 = build, 1 = remove signals + * - p2 = (bit 3) - 0 = signals, 1 = semaphores + * - p2 = (bit 4- 6) - track-orientation, valid values: 0-5 (Track enum) + * - p2 = (bit 24-31) - user defined signals_density + */ +static int32 CmdSignalTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + int32 ret, total_cost, signal_ctr; + byte signals; + bool error = true; + TileIndex end_tile; + + int mode = p2 & 0x1; + Track track = GB(p2, 4, 3); + Trackdir trackdir = TrackToTrackdir(track); + byte semaphores = (HASBIT(p2, 3) ? 8 : 0); + byte signal_density = (p2 >> 24); + + if (p1 >= MapSize()) return CMD_ERROR; + end_tile = p1; + if (signal_density == 0 || signal_density > 20) return CMD_ERROR; + + if (!IsTileType(tile, MP_RAILWAY)) return CMD_ERROR; + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + /* for vertical/horizontal tracks, double the given signals density + * since the original amount will be too dense (shorter tracks) */ + if (!IsDiagonalTrack(track)) signal_density *= 2; + + if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR; + + track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */ + + // copy the signal-style of the first rail-piece if existing + if (HasSignals(tile)) { + signals = _m[tile].m3 & SignalOnTrack(track); + if (signals == 0) signals = SignalOnTrack(track); /* Can this actually occur? */ + + // copy signal/semaphores style (independent of CTRL) + semaphores = (GetSignalVariant(tile) == SIG_ELECTRIC ? 0 : 8); + } else { // no signals exist, drag a two-way signal stretch + signals = SignalOnTrack(track); + } + + /* signal_ctr - amount of tiles already processed + * signals_density - patch setting to put signal on every Nth tile (double space on |, -- tracks) + ********** + * trackdir - trackdir to build with autorail + * semaphores - semaphores or signals + * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way) + * and convert all others to semaphore/signal + * mode - 1 remove signals, 0 build signals */ + signal_ctr = total_cost = 0; + for (;;) { + // only build/remove signals with the specified density + if (signal_ctr % signal_density == 0) { + ret = DoCommand(tile, TrackdirToTrack(trackdir) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS); + + /* Be user-friendly and try placing signals as much as possible */ + if (!CmdFailed(ret)) { + error = false; + total_cost += ret; + } + } + + if (tile == end_tile) break; + + tile += ToTileIndexDiff(_trackdelta[trackdir]); + signal_ctr++; + + // toggle railbit for the non-diagonal tracks (|, -- tracks) + if (!IsDiagonalTrackdir(trackdir)) trackdir ^= 1; + } + + return error ? CMD_ERROR : total_cost; +} + +/** Build signals on a stretch of track. + * Stub for the unified signal builder/remover + * @see CmdSignalTrackHelper + */ +int32 CmdBuildSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + return CmdSignalTrackHelper(tile, flags, p1, p2); +} + +/** Remove signals + * @param tile coordinates where signal is being deleted from + * @param p1 track to remove signal from (Track enum) + */ +int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Track track = (Track)(p1 & 0x7); + + if (!ValParamTrackOrientation(track) || + !IsTileType(tile, MP_RAILWAY) || + !EnsureNoVehicle(tile) || + !HasSignalOnTrack(tile, track)) { + return CMD_ERROR; + } + + /* Only water can remove signals from anyone */ + if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + /* Do it? */ + if (flags & DC_EXEC) { + _m[tile].m3 &= ~SignalOnTrack(track); + + /* removed last signal from tile? */ + if (GB(_m[tile].m3, 4, 4) == 0) { + SB(_m[tile].m2, 4, 4, 0); + SB(_m[tile].m5, 6, 2, RAIL_TILE_NORMAL >> 6); // XXX >> because the constant is meant for direct application, not use with SB + SetSignalVariant(tile, SIG_ELECTRIC); // remove any possible semaphores + } + + SetSignalsOnBothDir(tile, track); + YapfNotifyTrackLayoutChange(tile, track); + + MarkTileDirtyByTile(tile); + } + + return _price.remove_signals; +} + +/** Remove signals on a stretch of track. + * Stub for the unified signal builder/remover + * @see CmdSignalTrackHelper + */ +int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + return CmdSignalTrackHelper(tile, flags, p1, SETBIT(p2, 0)); +} + +typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec); + +static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec) +{ + if (!CheckTileOwnership(tile)) return CMD_ERROR; + + if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR; + + // tile is already of requested type? + if (GetRailType(tile) == totype) return CMD_ERROR; + + // 'hidden' elrails can't be downgraded to normal rail when elrails are disabled + if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR; + + // change type. + if (exec) { + TrackBits tracks; + SetRailType(tile, totype); + MarkTileDirtyByTile(tile); + + // notify YAPF about the track layout change + for (tracks = GetTrackBits(tile); tracks != TRACK_BIT_NONE; tracks = KILL_FIRST_BIT(tracks)) + YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(tracks)); + + if (IsTileDepotType(tile, TRANSPORT_RAIL)) { + Vehicle *v; + + /* Update build vehicle window related to this depot */ + InvalidateWindowData(WC_BUILD_VEHICLE, tile); + + /* update power of trains in this depot */ + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Train && IsFrontEngine(v) && v->tile == tile && v->u.rail.track == 0x80) { + TrainPowerChanged(v); + } + } + } + } + + return _price.build_rail / 2; +} + +extern int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec); +extern int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec); +extern int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec); + +/** Convert one rail type to the other. You can convert normal rail to + * monorail/maglev easily or vice-versa. + * @param tile end tile of rail conversion drag + * @param p1 start tile of drag + * @param p2 new railtype to convert to + */ +int32 CmdConvertRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + int32 ret, cost, money; + int ex; + int ey; + int sx, sy, x, y; + + SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); + + if (!ValParamRailtype(p2)) return CMD_ERROR; + if (p1 >= MapSize()) return CMD_ERROR; + + // make sure sx,sy are smaller than ex,ey + ex = TileX(tile); + ey = TileY(tile); + sx = TileX(p1); + sy = TileY(p1); + if (ex < sx) intswap(ex, sx); + if (ey < sy) intswap(ey, sy); + + money = GetAvailableMoneyForCommand(); + cost = 0; + ret = 0; + + for (x = sx; x <= ex; ++x) { + for (y = sy; y <= ey; ++y) { + TileIndex tile = TileXY(x, y); + DoConvertRailProc* proc; + + switch (GetTileType(tile)) { + case MP_RAILWAY: proc = DoConvertRail; break; + case MP_STATION: proc = DoConvertStationRail; break; + case MP_STREET: proc = DoConvertStreetRail; break; + case MP_TUNNELBRIDGE: proc = DoConvertTunnelBridgeRail; break; + default: continue; + } + + ret = proc(tile, p2, false); + if (CmdFailed(ret)) continue; + cost += ret; + + if (flags & DC_EXEC) { + money -= ret; + if (money < 0) { + _additional_cash_required = ret; + return cost - ret; + } + proc(tile, p2, true); + } + } + } + + return (cost == 0) ? ret : cost; +} + +static int32 RemoveTrainDepot(TileIndex tile, uint32 flags) +{ + if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) + return CMD_ERROR; + + if (!EnsureNoVehicle(tile)) + return CMD_ERROR; + + if (flags & DC_EXEC) { + DiagDirection dir = GetRailDepotDirection(tile); + + DeleteDepot(GetDepotByTile(tile)); + UpdateSignalsOnSegment(tile, dir); + YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir))); + } + + return _price.remove_train_depot; +} + +static int32 ClearTile_Track(TileIndex tile, byte flags) +{ + int32 cost; + int32 ret; + + if (flags & DC_AUTO) { + if (!IsTileOwner(tile, _current_player)) + return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER); + + if (IsPlainRailTile(tile)) { + return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); + } else { + return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); + } + } + + cost = 0; + + switch (GetRailTileType(tile)) { + case RAIL_TILE_SIGNALS: + case RAIL_TILE_NORMAL: { + TrackBits tracks = GetTrackBits(tile); + uint i; + + for_each_bit (i, tracks) { + ret = DoCommand(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL); + if (CmdFailed(ret)) return CMD_ERROR; + cost += ret; + } + return cost; + } + + case RAIL_TILE_DEPOT_WAYPOINT: + if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) { + return RemoveTrainDepot(tile, flags); + } else { + return RemoveTrainWaypoint(tile, flags, false); + } + + default: + return CMD_ERROR; + } +} + +#include "table/track_land.h" + +static void DrawSingleSignal(TileIndex tile, byte condition, uint image, uint pos) +{ + bool side = _opt.road_side & _patches.signal_side; + static const Point SignalPositions[2][12] = { + { /* Signals on the left side */ + /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ + { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10}, + /* LOWER LOWER X X Y Y */ + {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13} + }, { /* Signals on the right side */ + /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ + {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1}, + /* LOWER LOWER X X Y Y */ + {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11} + } + }; + + static const SpriteID SignalBase[2][2][4] = { + { /* Signals on left side */ + { 0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */ + { 0x1353, 0x1363, 0x1373, 0x1383} /* semaphores */ + }, { /* Signals on right side */ + { 0x4FB, 0x1323, 0x1333, 0x1343}, /* light signals */ + { 0x1446, 0x1456, 0x1466, 0x1476} /* semaphores */ + /* | | | | */ + /* normal, entry, exit, combo */ + } + }; + + uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x; + uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y; + + SpriteID sprite; + + /* _signal_base is set by our NewGRF Action 5 loader. If it is 0 then we + * just draw the standard signals, else we get the offset from _signal_base + * and draw that sprite. All the signal sprites are loaded sequentially. */ + if (_signal_base == 0 || (GetSignalType(tile) == 0 && GetSignalVariant(tile) == SIG_ELECTRIC)) { + sprite = SignalBase[side][GetSignalVariant(tile)][GetSignalType(tile)] + image + condition; + } else { + sprite = _signal_base + (GetSignalType(tile) - 1) * 16 + GetSignalVariant(tile) * 64 + image + condition; + } + + AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y)); +} + +static uint32 _drawtile_track_palette; + + +static void DrawTrackFence_NW(const TileInfo *ti) +{ + uint32 image = 0x515; + if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B; + AddSortableSpriteToDraw(image | _drawtile_track_palette, + ti->x, ti->y + 1, 16, 1, 4, ti->z); +} + +static void DrawTrackFence_SE(const TileInfo *ti) +{ + uint32 image = 0x515; + if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x519 : 0x51B; + AddSortableSpriteToDraw(image | _drawtile_track_palette, + ti->x, ti->y + TILE_SIZE - 1, 16, 1, 4, ti->z); +} + +static void DrawTrackFence_NW_SE(const TileInfo *ti) +{ + DrawTrackFence_NW(ti); + DrawTrackFence_SE(ti); +} + +static void DrawTrackFence_NE(const TileInfo *ti) +{ + uint32 image = 0x516; + if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C; + AddSortableSpriteToDraw(image | _drawtile_track_palette, + ti->x + 1, ti->y, 1, 16, 4, ti->z); +} + +static void DrawTrackFence_SW(const TileInfo *ti) +{ + uint32 image = 0x516; + if (ti->tileh != SLOPE_FLAT) image = (ti->tileh & SLOPE_S) ? 0x51A : 0x51C; + AddSortableSpriteToDraw(image | _drawtile_track_palette, + ti->x + TILE_SIZE - 1, ti->y, 1, 16, 4, ti->z); +} + +static void DrawTrackFence_NE_SW(const TileInfo *ti) +{ + DrawTrackFence_NE(ti); + DrawTrackFence_SW(ti); +} + +static void DrawTrackFence_NS_1(const TileInfo *ti) +{ + int z = ti->z; + if (ti->tileh & SLOPE_W) z += TILE_HEIGHT; + AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); +} + +static void DrawTrackFence_NS_2(const TileInfo *ti) +{ + int z = ti->z; + if (ti->tileh & SLOPE_E) z += TILE_HEIGHT; + AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); +} + +static void DrawTrackFence_WE_1(const TileInfo *ti) +{ + int z = ti->z; + if (ti->tileh & SLOPE_N) z += TILE_HEIGHT; + AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); +} + +static void DrawTrackFence_WE_2(const TileInfo *ti) +{ + int z = ti->z; + if (ti->tileh & SLOPE_S) z += TILE_HEIGHT; + AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 4, z); +} + + +static void DrawTrackDetails(const TileInfo* ti) +{ + switch (GetRailGroundType(ti->tile)) { + case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti); break; + case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti); break; + case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW_SE(ti); break; + case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti); break; + case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti); break; + case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE_SW(ti); break; + case RAIL_GROUND_FENCE_VERT1: DrawTrackFence_NS_1(ti); break; + case RAIL_GROUND_FENCE_VERT2: DrawTrackFence_NS_2(ti); break; + case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence_WE_1(ti); break; + case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence_WE_2(ti); break; + default: break; + } +} + + +/** + * Draw ground sprite and track bits + * @param ti TileInfo + * @param track TrackBits to draw + * @param earth Draw as earth + * @param snow Draw as snow + * @param flat Always draw foundation + */ +static void DrawTrackBits(TileInfo* ti, TrackBits track) +{ + const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); + PalSpriteID image; + bool junction = false; + + // Select the sprite to use. + (image = rti->base_sprites.track_y, track == TRACK_BIT_Y) || + (image++, track == TRACK_BIT_X) || + (image++, track == TRACK_BIT_UPPER) || + (image++, track == TRACK_BIT_LOWER) || + (image++, track == TRACK_BIT_RIGHT) || + (image++, track == TRACK_BIT_LEFT) || + (image++, track == TRACK_BIT_CROSS) || + + (image = rti->base_sprites.track_ns, track == TRACK_BIT_HORZ) || + (image++, track == TRACK_BIT_VERT) || + + (junction = true, false) || + (image = rti->base_sprites.ground, (track & TRACK_BIT_3WAY_NE) == 0) || + (image++, (track & TRACK_BIT_3WAY_SW) == 0) || + (image++, (track & TRACK_BIT_3WAY_NW) == 0) || + (image++, (track & TRACK_BIT_3WAY_SE) == 0) || + (image++, true); + + if (ti->tileh != SLOPE_FLAT) { + uint foundation = GetRailFoundation(ti->tileh, track); + + if (foundation != 0) DrawFoundation(ti, foundation); + + // DrawFoundation() modifies ti. + // Default sloped sprites.. + if (ti->tileh != SLOPE_FLAT) + image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y; + } + + switch (GetRailGroundType(ti->tile)) { + case RAIL_GROUND_BARREN: image |= PALETTE_TO_BARE_LAND; break; + case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break; + default: break; + } + + DrawGroundSprite(image); + + // Draw track pieces individually for junction tiles + if (junction) { + if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_y); + if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_x); + if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n); + if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s); + if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w); + if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e); + } + + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + +} + +static void DrawSignals(TileIndex tile, TrackBits rails) +{ +#define MAYBE_DRAW_SIGNAL(x,y,z) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, GetSingleSignalState(tile, x), y - 0x4FB, z) + + if (!(rails & TRACK_BIT_Y)) { + if (!(rails & TRACK_BIT_X)) { + if (rails & TRACK_BIT_LEFT) { + MAYBE_DRAW_SIGNAL(2, 0x509, 0); + MAYBE_DRAW_SIGNAL(3, 0x507, 1); + } + if (rails & TRACK_BIT_RIGHT) { + MAYBE_DRAW_SIGNAL(0, 0x509, 2); + MAYBE_DRAW_SIGNAL(1, 0x507, 3); + } + if (rails & TRACK_BIT_UPPER) { + MAYBE_DRAW_SIGNAL(3, 0x505, 4); + MAYBE_DRAW_SIGNAL(2, 0x503, 5); + } + if (rails & TRACK_BIT_LOWER) { + MAYBE_DRAW_SIGNAL(1, 0x505, 6); + MAYBE_DRAW_SIGNAL(0, 0x503, 7); + } + } else { + MAYBE_DRAW_SIGNAL(3, 0x4FB, 8); + MAYBE_DRAW_SIGNAL(2, 0x4FD, 9); + } + } else { + MAYBE_DRAW_SIGNAL(3, 0x4FF, 10); + MAYBE_DRAW_SIGNAL(2, 0x501, 11); + } +} + +static void DrawTile_Track(TileInfo *ti) +{ + const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); + PalSpriteID image; + + _drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile))); + + if (IsPlainRailTile(ti->tile)) { + TrackBits rails = GetTrackBits(ti->tile); + + DrawTrackBits(ti, rails); + + if (_display_opt & DO_FULL_DETAIL) DrawTrackDetails(ti); + + if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails); + } else { + // draw depot/waypoint + const DrawTileSprites* dts; + const DrawTileSeqStruct* dtss; + uint32 relocation; + + if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); + + if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) { + dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)]; + + relocation = rti->total_offset; + + image = dts->ground_sprite; + if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset; + + // adjust ground tile for desert + // don't adjust for snow, because snow in depots looks weird + if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) { + if (image != SPR_FLAT_GRASS_TILE) { + image += rti->snow_offset; // tile with tracks + } else { + image = SPR_FLAT_SNOWY_TILE; // flat ground + } + } + } else { + // look for customization + byte stat_id = GetWaypointByTile(ti->tile)->stat_id; + const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id); + + if (statspec != NULL) { + // emulate station tile - open with building + const Station* st = ComposeWaypointStation(ti->tile); + uint gfx = 2; + + if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) { + uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile); + if (callback != CALLBACK_FAILED) gfx = callback; + } + + if (statspec->renderdata == NULL) { + dts = GetStationTileLayout(gfx); + } else { + dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)]; + } + + if (dts != NULL && dts->seq != NULL) { + relocation = GetCustomStationRelocation(statspec, st, ti->tile); + + image = dts->ground_sprite; + if (HASBIT(image, 31)) { + CLRBIT(image, 31); + image += GetCustomStationGroundRelocation(statspec, st, ti->tile); + image += rti->custom_ground_offset; + } else { + image += rti->total_offset; + } + } else { + goto default_waypoint; + } + } else { +default_waypoint: + // There is no custom layout, fall back to the default graphics + dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)]; + relocation = 0; + image = dts->ground_sprite + rti->total_offset; + if (IsSnowRailGround(ti->tile)) image += rti->snow_offset; + } + } + + DrawGroundSprite(image); + + if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); + + foreach_draw_tile_seq(dtss, dts->seq) { + uint32 image = dtss->image + relocation; + + if (_display_opt & DO_TRANS_BUILDINGS) { + MAKE_TRANSPARENT(image); + } else if (image & PALETTE_MODIFIER_COLOR) { + image |= _drawtile_track_palette; + } + AddSortableSpriteToDraw( + image, + ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->size_x, dtss->size_y, + dtss->size_z, ti->z + dtss->delta_z + ); + } + } + DrawBridgeMiddle(ti); +} + + +static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset) +{ + uint32 palette = PLAYER_SPRITE_COLOR(_local_player); + + DrawSprite(ground, x, y); + for (; dtss->image != 0; dtss++) { + Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); + uint32 image = dtss->image + offset; + + if (image & PALETTE_MODIFIER_COLOR) image |= palette; + DrawSprite(image, x + pt.x, y + pt.y); + } +} + +void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype) +{ + const DrawTileSprites* dts = &_depot_gfx_table[dir]; + uint32 image = dts->ground_sprite; + uint32 offset = GetRailTypeInfo(railtype)->total_offset; + + if (image != SPR_FLAT_GRASS_TILE) image += offset; + DrawTileSequence(x + 33, y + 17, image, dts->seq, offset); +} + +void DrawDefaultWaypointSprite(int x, int y, RailType railtype) +{ + uint32 offset = GetRailTypeInfo(railtype)->total_offset; + const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X]; + + DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0); +} + +typedef struct SetSignalsData { + int cur; + int cur_stack; + bool stop; + bool has_presignal; + + // presignal info + int presignal_exits; + int presignal_exits_free; + + // these are used to keep track of the signals that change. + byte bit[NUM_SSD_ENTRY]; + TileIndex tile[NUM_SSD_ENTRY]; + + // these are used to keep track of the stack that modifies presignals recursively + TileIndex next_tile[NUM_SSD_STACK]; + byte next_dir[NUM_SSD_STACK]; + +} SetSignalsData; + +static bool SetSignalsEnumProc(TileIndex tile, void* data, int track, uint length, byte* state) +{ + SetSignalsData* ssd = data; + + if (!IsTileType(tile, MP_RAILWAY)) return false; + + // the tile has signals? + if (HasSignalOnTrack(tile, TrackdirToTrack(track))) { + if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) { + // yes, add the signal to the list of signals + if (ssd->cur != NUM_SSD_ENTRY) { + ssd->tile[ssd->cur] = tile; // remember the tile index + ssd->bit[ssd->cur] = track; // and the controlling bit number + ssd->cur++; + } + + // remember if this block has a presignal. + ssd->has_presignal |= IsPresignalEntry(tile); + } + + if (HasSignalOnTrackdir(tile, track) && IsPresignalExit(tile)) { + // this is an exit signal that points out from the segment + ssd->presignal_exits++; + if (GetSignalStateByTrackdir(tile, track) != SIGNAL_STATE_RED) + ssd->presignal_exits_free++; + } + + return true; + } else if (IsTileDepotType(tile, TRANSPORT_RAIL)) { + return true; // don't look further if the tile is a depot + } + + return false; +} + +/* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */ +typedef struct SignalVehicleCheckStruct { + TileIndex tile; + uint track; +} SignalVehicleCheckStruct; + +static void *SignalVehicleCheckProc(Vehicle *v, void *data) +{ + const SignalVehicleCheckStruct* dest = data; + + if (v->type != VEH_Train) return NULL; + + /* Wrong tile, or no train? Not a match */ + if (v->tile != dest->tile) return NULL; + + /* Are we on the same piece of track? */ + if (dest->track & v->u.rail.track * 0x101) return v; + + return NULL; +} + +/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */ +static bool SignalVehicleCheck(TileIndex tile, uint track) +{ + SignalVehicleCheckStruct dest; + + dest.tile = tile; + dest.track = track; + + /* Locate vehicles in tunnels or on bridges */ + if (IsTunnelTile(tile) || IsBridgeTile(tile)) { + TileIndex end; + DiagDirection direction; + + if (IsTunnelTile(tile)) { + end = GetOtherTunnelEnd(tile); + direction = GetTunnelDirection(tile); + } else { + end = GetOtherBridgeEnd(tile); + direction = GetBridgeRampDirection(tile); + } + + dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) + + // check for a vehicle with that trackdir on the start tile of the tunnel + if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; + + // check for a vehicle with that trackdir on the end tile of the tunnel + if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; + + // now check all tiles from start to end for a warping vehicle + // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? + dest.track = 0x40; //Vehicle inside a tunnel or on a bridge + for (; tile != end; tile += TileOffsByDiagDir(direction)) { + if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) + return true; + } + + // no vehicle found + return false; + } + + return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; +} + +static void SetSignalsAfterProc(TrackPathFinder *tpf) +{ + SetSignalsData *ssd = tpf->userdata; + const TrackPathFinderLink* link; + uint offs; + uint i; + + ssd->stop = false; + + /* Go through all the PF tiles */ + for (i = 0; i < lengthof(tpf->hash_head); i++) { + /* Empty hash item */ + if (tpf->hash_head[i] == 0) continue; + + /* If 0x8000 is not set, there is only 1 item */ + if (!(tpf->hash_head[i] & 0x8000)) { + /* Check if there is a vehicle on this tile */ + if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) { + ssd->stop = true; + return; + } + } else { + /* There are multiple items, where hash_tile points to the first item in the list */ + offs = tpf->hash_tile[i]; + do { + /* Find the next item */ + link = PATHFIND_GET_LINK_PTR(tpf, offs); + /* Check if there is a vehicle on this tile */ + if (SignalVehicleCheck(link->tile, link->flags)) { + ssd->stop = true; + return; + } + /* Goto the next item */ + } while ((offs = link->next) != 0xFFFF); + } + } +} + +static const byte _dir_from_track[14] = { + 0,1,0,1,2,1, 0,0, + 2,3,3,2,3,0, +}; + + +static void ChangeSignalStates(SetSignalsData *ssd) +{ + int i; + + // thinking about presignals... + // the presignal is green if, + // if no train is in the segment AND + // there is at least one green exit signal OR + // there are no exit signals in the segment + + // then mark the signals in the segment accordingly + for (i = 0; i != ssd->cur; i++) { + TileIndex tile = ssd->tile[i]; + byte bit = SignalAgainstTrackdir(ssd->bit[i]); + uint16 m2 = _m[tile].m2; + + // presignals don't turn green if there is at least one presignal exit and none are free + if (IsPresignalEntry(tile)) { + int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free; + + // subtract for dual combo signals so they don't count themselves + if (IsPresignalExit(tile) && HasSignalOnTrackdir(tile, ssd->bit[i])) { + ex--; + if (GetSignalStateByTrackdir(tile, ssd->bit[i]) != SIGNAL_STATE_RED) exfree--; + } + + // if we have exits and none are free, make red. + if (ex && !exfree) goto make_red; + } + + // check if the signal is unaffected. + if (ssd->stop) { +make_red: + // turn red + if ((bit & m2) == 0) continue; + } else { + // turn green + if ((bit & m2) != 0) continue; + } + + /* Update signals on the other side of this exit-combo signal; it changed. */ + if (IsPresignalExit(tile)) { + if (ssd->cur_stack != NUM_SSD_STACK) { + ssd->next_tile[ssd->cur_stack] = tile; + ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]]; + ssd->cur_stack++; + } else { + DEBUG(misc, 0, "NUM_SSD_STACK too small"); /// @todo WTF is this??? + } + } + + // it changed, so toggle it + _m[tile].m2 = m2 ^ bit; + MarkTileDirtyByTile(tile); + } +} + + +bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection direction) +{ + SetSignalsData ssd; + int result = -1; + + ssd.cur_stack = 0; + + for (;;) { + // go through one segment and update all signals pointing into that segment. + ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0; + ssd.has_presignal = false; + + FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, SetSignalsEnumProc, SetSignalsAfterProc, &ssd); + ChangeSignalStates(&ssd); + + // remember the result only for the first iteration. + if (result < 0) { + // stay in depot while segment is occupied or while all presignal exits are blocked + result = ssd.stop || (ssd.presignal_exits > 0 && ssd.presignal_exits_free == 0); + } + + // if any exit signals were changed, we need to keep going to modify the stuff behind those. + if (ssd.cur_stack == 0) break; + + // one or more exit signals were changed, so we need to update another segment too. + tile = ssd.next_tile[--ssd.cur_stack]; + direction = ssd.next_dir[ssd.cur_stack]; + } + + return result != 0; +} + +void SetSignalsOnBothDir(TileIndex tile, byte track) +{ + static const DiagDirection _search_dir_1[] = { + DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE + }; + static const DiagDirection _search_dir_2[] = { + DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE + }; + + UpdateSignalsOnSegment(tile, _search_dir_1[track]); + UpdateSignalsOnSegment(tile, _search_dir_2[track]); +} + +static uint GetSlopeZ_Track(TileIndex tile, uint x, uint y) +{ + uint z; + Slope tileh = GetTileSlope(tile, &z); + + if (tileh == SLOPE_FLAT) return z; + if (IsPlainRailTile(tile)) { + uint f = GetRailFoundation(tileh, GetTrackBits(tile)); + + if (f != 0) { + if (IsSteepSlope(tileh)) { + z += TILE_HEIGHT; + } else if (f < 15) { + return z + TILE_HEIGHT; // leveled foundation + } + tileh = _inclined_tileh[f - 15]; // inclined foundation + } + return z + GetPartialZ(x & 0xF, y & 0xF, tileh); + } else { + return z + TILE_HEIGHT; + } +} + +static Slope GetSlopeTileh_Track(TileIndex tile, Slope tileh) +{ + if (tileh == SLOPE_FLAT) return SLOPE_FLAT; + if (IsPlainRailTile(tile)) { + uint f = GetRailFoundation(tileh, GetTrackBits(tile)); + + if (f == 0) return tileh; + if (f < 15) return SLOPE_FLAT; // leveled foundation + return _inclined_tileh[f - 15]; // inclined foundation + } else { + return SLOPE_FLAT; + } +} + +static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac) +{ + /* not used */ +} + +static void AnimateTile_Track(TileIndex tile) +{ + /* not used */ +} + +static void TileLoop_Track(TileIndex tile) +{ + RailGroundType old_ground = GetRailGroundType(tile); + RailGroundType new_ground; + + switch (_opt.landscape) { + case LT_HILLY: + if (GetTileZ(tile) > _opt.snow_line) { + new_ground = RAIL_GROUND_ICE_DESERT; + goto set_ground; + } + break; + + case LT_DESERT: + if (GetTropicZone(tile) == TROPICZONE_DESERT) { + new_ground = RAIL_GROUND_ICE_DESERT; + goto set_ground; + } + break; + } + + if (!IsPlainRailTile(tile)) return; + + new_ground = RAIL_GROUND_GRASS; + + if (old_ground != RAIL_GROUND_BARREN) { /* wait until bottom is green */ + /* determine direction of fence */ + TrackBits rail = GetTrackBits(tile); + + switch (rail) { + case TRACK_BIT_UPPER: new_ground = RAIL_GROUND_FENCE_HORIZ1; break; + case TRACK_BIT_LOWER: new_ground = RAIL_GROUND_FENCE_HORIZ2; break; + case TRACK_BIT_LEFT: new_ground = RAIL_GROUND_FENCE_VERT1; break; + case TRACK_BIT_RIGHT: new_ground = RAIL_GROUND_FENCE_VERT2; break; + + default: { + PlayerID owner = GetTileOwner(tile); + + if (rail == (TRACK_BIT_LOWER | TRACK_BIT_RIGHT) || ( + (rail & TRACK_BIT_3WAY_NW) == 0 && + (rail & TRACK_BIT_X) + )) { + TileIndex n = tile + TileDiffXY(0, -1); + TrackBits nrail = GetTrackBits(n); + + if (!IsTileType(n, MP_RAILWAY) || + !IsTileOwner(n, owner) || + nrail == TRACK_BIT_UPPER || + nrail == TRACK_BIT_LEFT) { + new_ground = RAIL_GROUND_FENCE_NW; + } + } + + if (rail == (TRACK_BIT_UPPER | TRACK_BIT_LEFT) || ( + (rail & TRACK_BIT_3WAY_SE) == 0 && + (rail & TRACK_BIT_X) + )) { + TileIndex n = tile + TileDiffXY(0, 1); + TrackBits nrail = GetTrackBits(n); + + if (!IsTileType(n, MP_RAILWAY) || + !IsTileOwner(n, owner) || + nrail == TRACK_BIT_LOWER || + nrail == TRACK_BIT_RIGHT) { + new_ground = (new_ground == RAIL_GROUND_FENCE_NW) ? + RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE; + } + } + + if (rail == (TRACK_BIT_LOWER | TRACK_BIT_LEFT) || ( + (rail & TRACK_BIT_3WAY_NE) == 0 && + (rail & TRACK_BIT_Y) + )) { + TileIndex n = tile + TileDiffXY(-1, 0); + TrackBits nrail = GetTrackBits(n); + + if (!IsTileType(n, MP_RAILWAY) || + !IsTileOwner(n, owner) || + nrail == TRACK_BIT_UPPER || + nrail == TRACK_BIT_RIGHT) { + new_ground = RAIL_GROUND_FENCE_NE; + } + } + + if (rail == (TRACK_BIT_UPPER | TRACK_BIT_RIGHT) || ( + (rail & TRACK_BIT_3WAY_SW) == 0 && + (rail & TRACK_BIT_Y) + )) { + TileIndex n = tile + TileDiffXY(1, 0); + TrackBits nrail = GetTrackBits(n); + + if (!IsTileType(n, MP_RAILWAY) || + !IsTileOwner(n, owner) || + nrail == TRACK_BIT_LOWER || + nrail == TRACK_BIT_LEFT) { + new_ground = (new_ground == RAIL_GROUND_FENCE_NE) ? + RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW; + } + } + break; + } + } + } + +set_ground: + if (old_ground != new_ground) { + SetRailGroundType(tile, new_ground); + MarkTileDirtyByTile(tile); + } +} + + +static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode) +{ + byte a; + uint16 b; + + if (mode != TRANSPORT_RAIL) return 0; + + if (IsPlainRailTile(tile)) { + TrackBits rails = GetTrackBits(tile); + uint32 ret = rails * 0x101; + + if (HasSignals(tile)) { + a = _m[tile].m3; + b = _m[tile].m2; + + b &= a; + + /* When signals are not present (in neither + * direction), we pretend them to be green. (So if + * signals are only one way, the other way will + * implicitely become `red' */ + if ((a & 0xC0) == 0) b |= 0xC0; + if ((a & 0x30) == 0) b |= 0x30; + + if ((b & 0x80) == 0) ret |= 0x10070000; + if ((b & 0x40) == 0) ret |= 0x07100000; + if ((b & 0x20) == 0) ret |= 0x20080000; + if ((b & 0x10) == 0) ret |= 0x08200000; + } else { + if (rails == TRACK_BIT_CROSS) ret |= 0x40; + } + return ret; + } else { + if (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) { + return AxisToTrackBits(DiagDirToAxis(GetRailDepotDirection(tile))) * 0x101; + } else { + return GetRailWaypointBits(tile) * 0x101; + } + } +} + +static void ClickTile_Track(TileIndex tile) +{ + if (IsTileDepotType(tile, TRANSPORT_RAIL)) { + ShowDepotWindow(tile, VEH_Train); + } else if (IsRailWaypoint(tile)) { + ShowRenameWaypointWindow(GetWaypointByTile(tile)); + } +} + +static void GetTileDesc_Track(TileIndex tile, TileDesc *td) +{ + td->owner = GetTileOwner(tile); + switch (GetRailTileType(tile)) { + case RAIL_TILE_NORMAL: + td->str = STR_1021_RAILROAD_TRACK; + break; + + case RAIL_TILE_SIGNALS: { + const StringID signal_type[] = { + STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS, + STR_RAILROAD_TRACK_WITH_PRESIGNALS, + STR_RAILROAD_TRACK_WITH_EXITSIGNALS, + STR_RAILROAD_TRACK_WITH_COMBOSIGNALS + }; + + td->str = signal_type[GetSignalType(tile)]; + break; + } + + case RAIL_TILE_DEPOT_WAYPOINT: + default: + td->str = (GetRailTileSubtype(tile) == RAIL_SUBTYPE_DEPOT) ? + STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT; + break; + } +} + +static void ChangeTileOwner_Track(TileIndex tile, PlayerID old_player, PlayerID new_player) +{ + if (!IsTileOwner(tile, old_player)) return; + + if (new_player != PLAYER_SPECTATOR) { + SetTileOwner(tile, new_player); + } else { + DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + } +} + +static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 }; +static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 }; +static const byte _deltacoord_leaveoffset[8] = { + -1, 0, 1, 0, /* x */ + 0, 1, 0, -1 /* y */ +}; + +static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y) +{ + byte fract_coord; + byte fract_coord_leave; + DiagDirection dir; + int length; + + // this routine applies only to trains in depot tiles + if (v->type != VEH_Train || !IsTileDepotType(tile, TRANSPORT_RAIL)) return 0; + + /* depot direction */ + dir = GetRailDepotDirection(tile); + + /* calculate the point where the following wagon should be activated */ + /* this depends on the length of the current vehicle */ + length = v->u.rail.cached_veh_length; + + fract_coord_leave = + ((_fractcoords_enter[dir] & 0x0F) + // x + (length + 1) * _deltacoord_leaveoffset[dir]) + + (((_fractcoords_enter[dir] >> 4) + // y + ((length + 1) * _deltacoord_leaveoffset[dir+4])) << 4); + + fract_coord = (x & 0xF) + ((y & 0xF) << 4); + + if (_fractcoords_behind[dir] == fract_coord) { + /* make sure a train is not entering the tile from behind */ + return 8; + } else if (_fractcoords_enter[dir] == fract_coord) { + if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) { + /* enter the depot */ + v->u.rail.track = 0x80, + v->vehstatus |= VS_HIDDEN; /* hide it */ + v->direction = ReverseDir(v->direction); + if (v->next == NULL) VehicleEnterDepot(v); + v->tile = tile; + + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + return 4; + } + } else if (fract_coord_leave == fract_coord) { + if (DiagDirToDir(dir) == v->direction) { + /* leave the depot? */ + if ((v = v->next) != NULL) { + v->vehstatus &= ~VS_HIDDEN; + v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? 1 : 2); + } + } + } + + return 0; +} + + +const TileTypeProcs _tile_type_rail_procs = { + DrawTile_Track, /* draw_tile_proc */ + GetSlopeZ_Track, /* get_slope_z_proc */ + ClearTile_Track, /* clear_tile_proc */ + GetAcceptedCargo_Track, /* get_accepted_cargo_proc */ + GetTileDesc_Track, /* get_tile_desc_proc */ + GetTileTrackStatus_Track, /* get_tile_track_status_proc */ + ClickTile_Track, /* click_tile_proc */ + AnimateTile_Track, /* animate_tile_proc */ + TileLoop_Track, /* tile_loop_clear */ + ChangeTileOwner_Track, /* change_tile_owner_clear */ + NULL, /* get_produced_cargo_proc */ + VehicleEnter_Track, /* vehicle_enter_tile_proc */ + GetSlopeTileh_Track, /* get_slope_tileh_proc */ +}; |