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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/players.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/players.cpp')
-rw-r--r--src/players.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/players.cpp b/src/players.cpp
index 030e9a787..b5675fd67 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -65,9 +65,9 @@ void SetLocalPlayer(PlayerID new_player)
/* Do not update the patches if we are in the intro GUI */
if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
const Player *p = GetPlayer(new_player);
- _settings.gui.autorenew = p->engine_renew;
- _settings.gui.autorenew_months = p->engine_renew_months;
- _settings.gui.autorenew_money = p->engine_renew_money;
+ _settings_client.gui.autorenew = p->engine_renew;
+ _settings_client.gui.autorenew_months = p->engine_renew_months;
+ _settings_client.gui.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
@@ -541,9 +541,9 @@ Player *DoStartupNewPlayer(bool is_ai)
/* Engine renewal settings */
p->engine_renew_list = NULL;
p->renew_keep_length = false;
- p->engine_renew = _settings_newgame.gui.autorenew;
- p->engine_renew_months = _settings_newgame.gui.autorenew_months;
- p->engine_renew_money = _settings_newgame.gui.autorenew_money;
+ p->engine_renew = _settings_client.gui.autorenew;
+ p->engine_renew_months = _settings_client.gui.autorenew_months;
+ p->engine_renew_money = _settings_client.gui.autorenew_money;
GeneratePresidentName(p);
@@ -563,7 +563,7 @@ Player *DoStartupNewPlayer(bool is_ai)
void StartupPlayers()
{
/* The AI starts like in the setting with +2 month max */
- _next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
+ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
static void MaybeStartNewPlayer()
@@ -578,10 +578,10 @@ static void MaybeStartNewPlayer()
}
/* when there's a lot of computers in game, the probability that a new one starts is lower */
- if (n < (uint)_settings.difficulty.max_no_competitors &&
+ if (n < (uint)_settings_game.difficulty.max_no_competitors &&
n < (_network_server ?
- InteractiveRandomRange(_settings.difficulty.max_no_competitors + 2) :
- RandomRange(_settings.difficulty.max_no_competitors + 2)
+ InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
+ RandomRange(_settings_game.difficulty.max_no_competitors + 2)
)) {
/* Send a command to all clients to start up a new AI.
* Works fine for Multiplayer and Singleplayer */
@@ -589,7 +589,7 @@ static void MaybeStartNewPlayer()
}
/* The next AI starts like the difficulty setting said, with +2 month max */
- _next_competitor_start = _settings.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
+ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
}
@@ -630,7 +630,7 @@ void PlayersYearlyLoop()
}
}
- if (_settings.gui.show_finances && _local_player != PLAYER_SPECTATOR) {
+ if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) {
ShowPlayerFinances(_local_player);
p = GetPlayer(_local_player);
if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
@@ -695,7 +695,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (flags & DC_EXEC) {
p->engine_renew = HasBit(p2, 0);
if (IsLocalPlayer()) {
- _settings.gui.autorenew = p->engine_renew;
+ _settings_client.gui.autorenew = p->engine_renew;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
@@ -708,7 +708,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (flags & DC_EXEC) {
p->engine_renew_months = (int16)p2;
if (IsLocalPlayer()) {
- _settings.gui.autorenew_months = p->engine_renew_months;
+ _settings_client.gui.autorenew_months = p->engine_renew_months;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
@@ -721,7 +721,7 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (flags & DC_EXEC) {
p->engine_renew_money = p2;
if (IsLocalPlayer()) {
- _settings.gui.autorenew_money = p->engine_renew_money;
+ _settings_client.gui.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
@@ -771,9 +771,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
p->engine_renew_money = p2;
if (IsLocalPlayer()) {
- _settings.gui.autorenew = p->engine_renew;
- _settings.gui.autorenew_months = p->engine_renew_months;
- _settings.gui.autorenew_money = p->engine_renew_money;
+ _settings_client.gui.autorenew = p->engine_renew;
+ _settings_client.gui.autorenew_months = p->engine_renew_months;
+ _settings_client.gui.autorenew_money = p->engine_renew_money;
InvalidateWindow(WC_GAME_OPTIONS, 0);
}
}
@@ -876,8 +876,8 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Now that we have a new player, broadcast its autorenew settings to
* all clients so everything is in sync */
DoCommand(0,
- (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4,
- _settings.gui.autorenew_money,
+ (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4,
+ _settings_client.gui.autorenew_money,
DC_EXEC,
CMD_SET_AUTOREPLACE
);
@@ -994,7 +994,7 @@ StringID EndGameGetPerformanceTitleFromValue(uint value)
/** Save the highscore for the player */
int8 SaveHighScoreValue(const Player *p)
{
- HighScore *hs = _highscore_table[_settings.difficulty.diff_level];
+ HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
uint i;
uint16 score = p->old_economy[0].performance_history;
@@ -1122,7 +1122,7 @@ void LoadFromHighScore()
}
/* Initialize end of game variable (when to show highscore chart) */
- _settings.gui.ending_year = 2051;
+ _settings_client.gui.ending_year = 2051;
}
/* Save/load of players */