diff options
author | rubidium <rubidium@openttd.org> | 2007-06-18 21:00:14 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-06-18 21:00:14 +0000 |
commit | 7dda2d93da840519f1388d0191a00362ff97feb6 (patch) | |
tree | 1ba3bbf25a5886a7f40a02d3403d53c57e634d75 /src/players.cpp | |
parent | 6785ea670fa3eb4734be42851b0f31199bc5b7e5 (diff) | |
download | openttd-7dda2d93da840519f1388d0191a00362ff97feb6.tar.xz |
(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
Diffstat (limited to 'src/players.cpp')
-rw-r--r-- | src/players.cpp | 22 |
1 files changed, 4 insertions, 18 deletions
diff --git a/src/players.cpp b/src/players.cpp index f5b873195..efc6056db 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -188,8 +188,7 @@ bool CheckPlayerHasMoney(CommandCost cost) static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost) { - p->money64 -= cost.GetCost(); - UpdatePlayerMoney32(p); + p->player_money -= cost.GetCost(); p->yearly_expenses[0][_yearly_expenses_type] += cost.GetCost(); @@ -229,18 +228,6 @@ void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst) if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cost)); } -/** the player_money field is kept as it is, but money64 contains the actual amount of money. */ -void UpdatePlayerMoney32(Player *p) -{ - if (p->money64 < -2000000000) { - p->player_money = -2000000000; - } else if (p->money64 > 2000000000) { - p->player_money = 2000000000; - } else { - p->player_money = (int32)p->money64; - } -} - void GetNameOfOwner(Owner owner, TileIndex tile) { SetDParam(2, owner); @@ -474,7 +461,7 @@ Player *DoStartupNewPlayer(bool is_ai) p->name_1 = STR_SV_UNNAMED; p->is_active = true; - p->money64 = p->player_money = p->current_loan = 100000; + p->player_money = p->current_loan = 100000; p->is_ai = is_ai; p->ai.state = 5; // AIS_WANT_NEW_ROUTE @@ -1135,8 +1122,8 @@ static const SaveLoad _player_desc[] = { SLE_VAR(Player, face, SLE_UINT32), /* money was changed to a 64 bit field in savegame version 1. */ - SLE_CONDVAR(Player, money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), - SLE_CONDVAR(Player, money64, SLE_INT64, 1, SL_MAX_VERSION), + SLE_CONDVAR(Player, player_money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), + SLE_CONDVAR(Player, player_money, SLE_INT64, 1, SL_MAX_VERSION), SLE_VAR(Player, current_loan, SLE_INT32), @@ -1318,7 +1305,6 @@ static void Load_PLYR() Player *p = GetPlayer((PlayerID)index); SaveLoad_PLYR(p); _player_colors[index] = p->player_color; - UpdatePlayerMoney32(p); /* This is needed so an AI is attached to a loaded AI */ if (p->is_ai && (!_networking || _network_server) && _ai.enabled) |